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* HLSL Color Transforms and 3D LUT (#4043)GravatarGravatar Westley M. Martinez2018-10-0715-0/+198
* Revert "New phosphor persistence shaders for HLSL"GravatarGravatar R. Belmont2017-01-057-17/+7
* Change cached texture format to floating point.GravatarGravatar Westley M. Martinez2017-01-043-5/+5
* Add LCD ghosting shader for Direct3DGravatarGravatar Westley M. Martinez2017-01-026-8/+12
* Tweak phosphor parameter scaling, update presets.GravatarGravatar Westley M. Martinez2016-12-303-6/+7
* Update presets for new persistence shaders.GravatarGravatar Westley M. Martinez2016-12-297-7/+12
* Procedural texture for vectors in HLSLGravatarGravatar ImJezze2016-06-052-4/+4
* Normalized vector attenuation settingsGravatarGravatar ImJezze2016-05-222-4/+4
* Small tweaks to raster.ini settings (nw)GravatarGravatar ImJezze2016-05-161-5/+5
* Fixed half texel offset of 'source' shadow mask tile modeGravatarGravatar ImJezze2016-05-051-2/+2
* Equalized options of HLSL and BGFX HLSL chainGravatarGravatar ImJezze2016-05-054-16/+16
* Refactored distortion passGravatarGravatar ImJezze2016-04-197-7/+21
* Moved presets to subfolder (nw)GravatarGravatar ImJezze2016-03-287-0/+172
* Refactored BloomGravatarGravatar ImJezze2016-03-284-22/+14
* Small adjustment (nw)GravatarGravatar ImJezze2016-03-261-2/+2
* Change vector and gameboy preset (nw)GravatarGravatar ImJezze2016-03-262-13/+14
* Scanline VariationGravatarGravatar ImJezze2016-03-154-9/+5
* HLSL presetsGravatarGravatar ImJezze2016-03-054-0/+245