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* Fixed half texel offset of 'source' shadow mask tile mode ImJezze2016-05-051-2/+2
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* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-054-16/+16
| | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
* Refactored distortion pass ImJezze2016-04-197-7/+21
| | | | | | - separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
* Moved presets to subfolder (nw) ImJezze2016-03-287-0/+172
| | | | - added lcd-matrix.ini and vector-mono.ini
* Refactored Bloom ImJezze2016-03-284-22/+14
| | | | | | | - reduced raster bloom level to 8 - extended vector bloom level to 15 - changed vector bloom to be less blocky - removed bloom_lvl9_weight and bloom_lvl10_weight options
* Small adjustment (nw) ImJezze2016-03-261-2/+2
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* Change vector and gameboy preset (nw) ImJezze2016-03-262-13/+14
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* Scanline Variation ImJezze2016-03-154-9/+5
| | | | - added option for scanline variation
* HLSL presets ImJezze2016-03-054-0/+245
- added general presets for raster and vector screens - added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)