| Commit message (Collapse) | Author | Age | Files | Lines |
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- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
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- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
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- added lcd-matrix.ini and vector-mono.ini
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- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
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- added option for scanline variation
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- added general presets for raster and vector screens
- added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
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