Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "New phosphor persistence shaders for HLSL" | 2017-01-05 | 7 | -17/+7 | |
* | Change cached texture format to floating point. | 2017-01-04 | 3 | -5/+5 | |
* | Add LCD ghosting shader for Direct3D | 2017-01-02 | 6 | -8/+12 | |
* | Tweak phosphor parameter scaling, update presets. | 2016-12-30 | 3 | -6/+7 | |
* | Update presets for new persistence shaders. | 2016-12-29 | 7 | -7/+12 | |
* | Procedural texture for vectors in HLSL | 2016-06-05 | 2 | -4/+4 | |
* | Normalized vector attenuation settings | 2016-05-22 | 2 | -4/+4 | |
* | Small tweaks to raster.ini settings (nw) | 2016-05-16 | 1 | -5/+5 | |
* | Fixed half texel offset of 'source' shadow mask tile mode | 2016-05-05 | 1 | -2/+2 | |
* | Equalized options of HLSL and BGFX HLSL chain | 2016-05-05 | 4 | -16/+16 | |
* | Refactored distortion pass | 2016-04-19 | 7 | -7/+21 | |
* | Moved presets to subfolder (nw) | 2016-03-28 | 7 | -0/+406 |