Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Revert "New phosphor persistence shaders for HLSL" | R. Belmont | 2017-01-05 | 1 | -3/+1 |
* | Change cached texture format to floating point. | Westley M. Martinez | 2017-01-04 | 1 | -1/+1 |
* | Tweak phosphor parameter scaling, update presets. | Westley M. Martinez | 2016-12-30 | 1 | -2/+3 |
* | Update presets for new persistence shaders. | Westley M. Martinez | 2016-12-29 | 1 | -1/+2 |
* | Procedural texture for vectors in HLSL | ImJezze | 2016-06-05 | 1 | -2/+2 |
* | Normalized vector attenuation settings | ImJezze | 2016-05-22 | 1 | -2/+2 |
* | Refactored distortion pass | ImJezze | 2016-04-19 | 1 | -1/+3 |
* | Moved presets to subfolder (nw) | ImJezze | 2016-03-28 | 1 | -0/+66 |