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* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-0/+4
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-3/+1
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-1/+1
* Tweak phosphor parameter scaling, update presets. Westley M. Martinez2016-12-301-2/+3
* Update presets for new persistence shaders. Westley M. Martinez2016-12-291-1/+2
* Procedural texture for vectors in HLSL ImJezze2016-06-051-2/+2
* Normalized vector attenuation settings ImJezze2016-05-221-2/+2
* Refactored distortion pass ImJezze2016-04-191-1/+3
* Moved presets to subfolder (nw) ImJezze2016-03-281-0/+66