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* Revert "New phosphor persistence shaders for HLSL"GravatarGravatar R. Belmont2017-01-051-2/+1
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* Add LCD ghosting shader for Direct3DGravatarGravatar Westley M. Martinez2017-01-021-1/+2
| | | | | | | | | | | | | | | | | hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting
* Update presets for new persistence shaders.GravatarGravatar Westley M. Martinez2016-12-291-1/+1
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* Equalized options of HLSL and BGFX HLSL chainGravatarGravatar ImJezze2016-05-051-4/+4
| | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options
* Refactored distortion passGravatarGravatar ImJezze2016-04-191-1/+3
| | | | | | - separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion
* Moved presets to subfolder (nw)GravatarGravatar ImJezze2016-03-281-0/+53
- added lcd-matrix.ini and vector-mono.ini