Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "New phosphor persistence shaders for HLSL" | R. Belmont | 2017-01-05 | 1 | -2/+1 |
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* | Add LCD ghosting shader for Direct3D | Westley M. Martinez | 2017-01-02 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting | ||||
* | Update presets for new persistence shaders. | Westley M. Martinez | 2016-12-29 | 1 | -1/+1 |
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* | Refactored distortion pass | ImJezze | 2016-04-19 | 1 | -1/+3 |
| | | | | | | - separated curvature parameter into distortion, cubic_distortion and distort_corner - distortion and cubic_distortion can be negative, to compensate each other - distort_corner is intependent from the image distortion | ||||
* | Moved presets to subfolder (nw) | ImJezze | 2016-03-28 | 1 | -0/+53 |
- added lcd-matrix.ini and vector-mono.ini |