Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2017-01-05 | Revert "New phosphor persistence shaders for HLSL" | R. Belmont | 1 | -2/+1 |
2017-01-02 | Add LCD ghosting shader for Direct3D | Westley M. Martinez | 1 | -1/+2 |
2016-12-29 | Update presets for new persistence shaders. | Westley M. Martinez | 1 | -1/+1 |
2016-05-05 | Equalized options of HLSL and BGFX HLSL chain | ImJezze | 1 | -4/+4 |
2016-04-19 | Refactored distortion pass | ImJezze | 1 | -1/+3 |
2016-03-28 | Moved presets to subfolder (nw) | ImJezze | 1 | -0/+0 |
2016-03-28 | Refactored Bloom | ImJezze | 1 | -4/+2 |
2016-03-15 | Scanline Variation | ImJezze | 1 | -1/+1 |
2016-03-05 | HLSL presets | ImJezze | 1 | -0/+55 |