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* Fixed several small issues in HLSL/BGFX Jezze2016-09-285-37/+70
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-132-10/+11
* Small shader corrections (nw) ImJezze2016-06-203-6/+6
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-2/+8
* Procedural texture for vectors in HLSL ImJezze2016-06-052-17/+54
* Normalized vector attenuation settings ImJezze2016-05-221-15/+13
* Fixed half texel offset of 'source' shadow mask tile mode ImJezze2016-05-051-1/+3
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-1/+0
* Small fixes (nw) ImJezze2016-04-221-9/+9
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+1
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-4/+4
* Refactored distortion pass ImJezze2016-04-191-11/+28
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-136-64/+19
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-291-17/+9
* Refactored Bloom ImJezze2016-03-281-125/+199
* Added oversampling option ImJezze2016-03-251-2/+0
* Scanline Variation ImJezze2016-03-151-3/+4
* Cleanup (nw) ImJezze2016-03-131-2/+2
* Fixed mask orientation for vector screen ImJezze2016-03-121-3/+12
* Fixed rotated source tile mode ImJezze2016-03-121-3/+3
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-1210-145/+133
* Cleanup primary.fx ImJezze2016-02-282-24/+84
* Bloom refactoring ImJezze2016-02-253-37/+44
* Quality and Performance improvements ImJezze2016-02-2011-763/+141
* Fixed Bloom Level Alignment ImJezze2016-02-073-19/+22
* Improved Scanline Simulation ImJezze2016-02-072-20/+32
* Fixed missing const (nw) ImJezze2016-01-261-0/+1
* Cleanup (nw) ImJezze2016-01-261-13/+14
* NTSC Refactoring and Options ImJezze2016-01-254-219/+134
* Fixed YIQ passes ImJezze2016-01-092-74/+115
* Refactored color converge ImJezze2016-01-091-40/+52
* Refactoring (nw) ImJezze2016-01-032-72/+76
* Refactoring ImJezze2015-12-315-65/+33
* Cleanup (nw) ImJezze2015-12-3116-217/+122
* Cleanup (nw) ImJezze2015-12-265-24/+28
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-253-57/+102
* Fixed HLSL for LCD screen type ImJezze2015-12-241-3/+2
* Made defocus strength equal for x/y and independent from screen size ImJezze2015-12-201-50/+51
* Cleanup (nw) ImJezze2015-11-181-1/+1
* Cleanup ImJezze2015-11-181-1/+1
* Changed screen adjustment for HLSL ImJezze2015-11-172-6/+78
* Cleanup ImJezze2015-11-071-2/+3
* Cleanup ImJezze2015-10-261-1/+1
* Fixed Vector Intensity and Flicker ImJezze2015-10-251-9/+13
* Small Fixes ImJezze2015-10-202-16/+21
* Fixed Aspect Ratios ImJezze2015-10-191-10/+11
* Artwork Support ImJezze2015-10-184-3/+579
* Cleanup ImJezze2015-10-181-41/+35
* Bloom Overdrive ImJezze2015-10-101-1/+12
* Smooth Borders ImJezze2015-10-091-3/+3