summaryrefslogtreecommitdiffstatshomepage
path: root/hlsl (follow)
Commit message (Expand)AuthorAgeFilesLines
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-052-200/+11
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-8/+1
* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-022-25/+180
* Tweak phosphor parameter scaling, update presets. Westley M. Martinez2016-12-301-1/+1
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-301-8/+11
* Add gamma correction for proper impulse response. Westley M. Martinez2016-12-301-1/+5
* Remove phosphor burn-in. Westley M. Martinez2016-12-301-0/+7
* Implement LCD persistence shader. Westley M. Martinez2016-12-291-5/+12
* Implement new phosphor shader. Westley M. Martinez2016-12-291-9/+29
* Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-121-5/+5
* Fix phosphor persistence shader behavior based on time. Westley M. Martinez2016-12-111-4/+8
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-24/+26
* Disabled clearing of render targets in several passes (HLSL) Jezze2016-10-222-22/+23
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-11/+12
* Fixed several small issues in HLSL/BGFX Jezze2016-09-285-37/+70
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-132-10/+11
* Small shader corrections (nw) ImJezze2016-06-203-6/+6
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-2/+8
* Procedural texture for vectors in HLSL ImJezze2016-06-052-17/+54
* Normalized vector attenuation settings ImJezze2016-05-221-15/+13
* Fixed half texel offset of 'source' shadow mask tile mode ImJezze2016-05-051-1/+3
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-1/+0
* Small fixes (nw) ImJezze2016-04-221-9/+9
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+1
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-4/+4
* Refactored distortion pass ImJezze2016-04-191-11/+28
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-136-64/+19
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-291-17/+9
* Refactored Bloom ImJezze2016-03-281-125/+199
* Added oversampling option ImJezze2016-03-251-2/+0
* Scanline Variation ImJezze2016-03-151-3/+4
* Cleanup (nw) ImJezze2016-03-131-2/+2
* Fixed mask orientation for vector screen ImJezze2016-03-121-3/+12
* Fixed rotated source tile mode ImJezze2016-03-121-3/+3
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-1210-145/+133
* Cleanup primary.fx ImJezze2016-02-282-24/+84
* Bloom refactoring ImJezze2016-02-253-37/+44
* Quality and Performance improvements ImJezze2016-02-2011-763/+141
* Fixed Bloom Level Alignment ImJezze2016-02-073-19/+22
* Improved Scanline Simulation ImJezze2016-02-072-20/+32
* Fixed missing const (nw) ImJezze2016-01-261-0/+1
* Cleanup (nw) ImJezze2016-01-261-13/+14
* NTSC Refactoring and Options ImJezze2016-01-254-219/+134
* Fixed YIQ passes ImJezze2016-01-092-74/+115
* Refactored color converge ImJezze2016-01-091-40/+52
* Refactoring (nw) ImJezze2016-01-032-72/+76
* Refactoring ImJezze2015-12-315-65/+33
* Cleanup (nw) ImJezze2015-12-3116-217/+122
* Cleanup (nw) ImJezze2015-12-265-24/+28
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-253-57/+102
AM_SHARE("paletteram") AM_RANGE(0x104000, 0x13ffff) AM_RAM AM_RANGE(0x140000, 0x1407ff) AM_RAM AM_SHARE("spriteram") AM_RANGE(0x140800, 0x140801) AM_WRITENOP AM_RANGE(0x140802, 0x140803) AM_WRITENOP AM_RANGE(0x180000, 0x18000f) AM_READ(goal92_inputs_r) AM_RANGE(0x180008, 0x180009) AM_WRITE(goal92_sound_command_w) AM_RANGE(0x18000a, 0x18000b) AM_WRITENOP AM_RANGE(0x180010, 0x180017) AM_WRITEONLY AM_SHARE("scrollram") AM_RANGE(0x18001c, 0x18001d) AM_READWRITE(goal92_fg_bank_r, goal92_fg_bank_w) ADDRESS_MAP_END /* Sound CPU */ WRITE8_MEMBER(goal92_state::adpcm_control_w) { device_t *device = machine().device("msm"); machine().root_device().membank("bank1")->set_entry(data & 0x01); msm5205_reset_w(device, data & 0x08); } WRITE8_MEMBER(goal92_state::adpcm_data_w) { m_msm5205next = data; } static ADDRESS_MAP_START( sound_cpu, AS_PROGRAM, 8, goal92_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") AM_RANGE(0xe000, 0xe000) AM_WRITE(adpcm_control_w) AM_RANGE(0xe400, 0xe400) AM_WRITE(adpcm_data_w) AM_RANGE(0xe800, 0xe801) AM_DEVREADWRITE_LEGACY("ym1", ym2203_r, ym2203_w) AM_RANGE(0xec00, 0xec01) AM_DEVREADWRITE_LEGACY("ym2", ym2203_r, ym2203_w) AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_byte_r) ADDRESS_MAP_END static INPUT_PORTS_START( goal92 ) PORT_START("DSW1") PORT_DIPNAME( 0x0007, 0x0007, "Coin A / Coin C" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0038, 0x0038, "Coin B / Coin D" ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Starting Coin" ) PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, "X 2" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("IN2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_START("IN3") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 ) PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" ) PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" ) PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" ) PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" ) PORT_DIPSETTING( 0x000c, "2 Players" ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xffc0, 0xffc0, DEF_STR( Unused ) ) PORT_DIPSETTING( 0xffc0, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /* handler called by the 2203 emulator when the internal timers cause an IRQ */ static void irqhandler( device_t *device, int irq ) { /* NMI writes to MSM ports *only*! -AS */ //goal92_state *state = device->machine().driver_data<goal92_state>(); //state->m_audiocpu->set_input_line(INPUT_LINE_NMI, irq ? ASSERT_LINE : CLEAR_LINE); } static const ym2203_interface ym2203_config = { { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }, DEVCB_LINE(irqhandler) }; static void goal92_adpcm_int( device_t *device ) { goal92_state *state = device->machine().driver_data<goal92_state>(); msm5205_data_w(device, state->m_msm5205next); state->m_msm5205next >>= 4; state->m_adpcm_toggle^= 1; if (state->m_adpcm_toggle) state->m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); } static const msm5205_interface msm5205_config = { goal92_adpcm_int, /* interrupt function */ MSM5205_S96_4B /* 4KHz 4-bit */ }; static const gfx_layout layout_8x8x4 = { 8,8, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, { STEP8(0,1) }, { STEP8(0,8) }, 8*8 }; static const gfx_layout layout_16x16x4 = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, { STEP8(0,1), STEP8(8*8*2,1) }, { STEP8(0,8), STEP8(8*8*1,8) }, 16*16 }; #ifdef UNUSED_FUNCTION static const gfx_layout layout_16x16x4_2 = { 16,16, RGN_FRAC(1,1), 4, { 0,1,2,3 }, { 4,0,12,8,20,16,28,24, 512+4,512+0,512+12,512+8,512+20,512+16,512+28,512+24 }, { 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32, 256+0*32,256+1*32,256+2*32,256+3*32,256+4*32,256+5*32,256+6*32,256+7*32 }, 1024 }; #endif static GFXDECODE_START( goal92 ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0*16, 8*16 ) // Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 48*16, 16 ) // Text Layer GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0*16, 16 ) // BG Layer GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 16*16, 16 ) // Mid Layer GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 32*16, 16 ) // FG Layer GFXDECODE_END void goal92_state::machine_start() { UINT8 *ROM = memregion("audiocpu")->base(); membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x4000); m_audiocpu = machine().device<cpu_device>("audiocpu"); save_item(NAME(m_fg_bank)); save_item(NAME(m_msm5205next)); save_item(NAME(m_adpcm_toggle)); } void goal92_state::machine_reset() { m_fg_bank = 0; m_msm5205next = 0; m_adpcm_toggle = 0; } static MACHINE_CONFIG_START( goal92, goal92_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,12000000) MCFG_CPU_PROGRAM_MAP(goal92_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", goal92_state, irq6_line_hold) /* VBL */ MCFG_CPU_ADD("audiocpu", Z80, 2500000) MCFG_CPU_PROGRAM_MAP(sound_cpu) /* IRQs are triggered by the main CPU */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) // black border at bottom is a game bug... MCFG_SCREEN_UPDATE_DRIVER(goal92_state, screen_update_goal92) MCFG_SCREEN_VBLANK_DRIVER(goal92_state, screen_eof_goal92) MCFG_GFXDECODE(goal92) MCFG_PALETTE_LENGTH(128*16) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ym1", YM2203, 2500000/2) MCFG_SOUND_CONFIG(ym2203_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("ym2", YM2203, 2500000/2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("msm", MSM5205, 384000) MCFG_SOUND_CONFIG(msm5205_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60) MACHINE_CONFIG_END /* Goal '92 (bootleg of Seibu Cup Soccer) PCB Layout ---------------------------------------------------------- | 400KHz Z80 10MHz 68000 | | 6116 1 2 3 | | YM2203 6116 681000 681000| | 5205 6116 | | 6116 | | 10MHz 6116 24.0MHz | | 6264 | | 6264 TPC1020 | | | | 6116 | | | | 6116 | | | | DSW1 DSW3 | | | | DSW2 | | 4 8 | | 6116 5 9 | | 6 10 | | 6116 7 11 | | | ---------------------------------------------------------- Notes: Z80 clock: 2.51MHz 68k clock: 12.0MHz VSync: 60Hz HSync: 15.27kHz */ ROM_START( goal92 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x80000, CRC(db0a6c7c) SHA1(b609db7806b99bc921806d8b3e5e515b4651c375) ) ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x80000, CRC(e4c45dee) SHA1(542749bd1ff51220a151fe66acdadac83df8f0ee) ) ROM_REGION( 0x18000, "audiocpu", 0 ) /* Z80 code */ ROM_LOAD( "1.bin", 0x00000, 0x8000, CRC(3d317622) SHA1(ae4e8c5247bc215a2769786cb8639bce2f80db22) ) ROM_CONTINUE( 0x10000, 0x8000 ) /* banked at 8000-bfff */ ROM_REGION( 0x100000, "gfx1", 0 ) ROM_LOAD( "6.bin", 0x000000, 0x040000, CRC(83cadc8f) SHA1(1d3309750347c5d6d661f5cf452235e5a83a7483) ) ROM_LOAD( "7.bin", 0x040000, 0x040000, CRC(067e10fc) SHA1(9831b8dc9b8efa6f7797b2946ee5be03fb36de7b) ) ROM_LOAD( "5.bin", 0x080000, 0x040000, CRC(9a390af2) SHA1(8bc46f8cc7823b8caf381866bea016ebfad9d5d3) ) ROM_LOAD( "4.bin", 0x0c0000, 0x040000, CRC(69b118d5) SHA1(80ab6f03e1254ba47c27299ce11559b244a024ad) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "11.bin", 0x000000, 0x080000, CRC(5701e626) SHA1(e6915714e9ca90be8fa8ab1bf7fd1f23a83fb82c) ) ROM_LOAD( "10.bin", 0x080000, 0x080000, CRC(ebb359cc) SHA1(b2f724ef7a91fca0ff0b7d7abe1c37816464b37d) ) ROM_LOAD( "9.bin", 0x100000, 0x080000, CRC(c9f0dd07) SHA1(d70cdb24b7df521255b5841f01dd9e8344ab7bdb) ) ROM_LOAD( "8.bin", 0x180000, 0x080000, CRC(aeab3534) SHA1(af91238f412bfcff3a52232278d81276584614a7) ) ROM_END GAME( 1992, goal92, cupsoc, goal92, goal92, driver_device, 0, ROT0, "bootleg", "Goal! '92", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )