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* This revert (r26927), as requested by author, fixes the regression of missing...GravatarGravatar Scott Stone2014-01-242-249/+248
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy]GravatarGravatar Ryan Holtz2014-01-042-248/+249
* Reduce smearing on hlsl prescale [MooglyGuy]GravatarGravatar Jonathan Gevaryahu2013-11-241-3/+3
* more HLSL cleanup, part e of pi (nw)GravatarGravatar Ryan Holtz2013-08-306-63/+51
* uniform consolidation, nwGravatarGravatar Ryan Holtz2013-08-297-57/+39
* minor shader cleanup, nwGravatarGravatar Ryan Holtz2013-08-288-72/+32
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]GravatarGravatar Ryan Holtz2013-08-253-100/+88
* Fix raster_bloom_scale and vector_bloom_scale, nwGravatarGravatar Ryan Holtz2013-05-221-11/+9
* fix composite ntsc shaders, nwGravatarGravatar Ryan Holtz2013-05-223-49/+31
* MAME Testers bugs fixed: 5201, 5202GravatarGravatar Ryan Holtz2013-05-2213-15/+33
* fix incorrect bloom functionality in fullscreen mode, nwGravatarGravatar Ryan Holtz2013-05-202-19/+21
* fix vector bloom, nwGravatarGravatar Ryan Holtz2013-05-193-46/+29
* - "And he did give them CRT bloom, and it scorched their eyes so; and they weptGravatarGravatar Ryan Holtz2013-05-1910-152/+146
* (nw) Fixed sliders and phosphor offsetGravatarGravatar Ryan Holtz2013-02-281-1/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]GravatarGravatar Ryan Holtz2013-01-217-30/+382
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by theGravatarGravatar Ryan Holtz2012-12-311-0/+91
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, BatGravatarGravatar Ryan Holtz2011-08-282-5/+13
* Fix hlsl phosphor decay [nimitz]GravatarGravatar Jonathan Gevaryahu2011-07-291-4/+2
* HLSL Cleanup, no whatsnew:GravatarGravatar Ryan Holtz2011-06-114-91/+44
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]GravatarGravatar Ryan Holtz2011-06-063-16/+24
* Fix for performance regression and slider regression in HLSL, also re-enablin...GravatarGravatar Ryan Holtz2011-06-032-6/+6
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into...GravatarGravatar Ryan Holtz2011-06-021-1/+1
* NWN: Fixing the NTSC codec. Oops.GravatarGravatar Ryan Holtz2011-05-312-12/+17
* No whatsnewGravatarGravatar Ryan Holtz2011-05-314-6/+7
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[GravatarGravatar Ryan Holtz2011-05-314-31/+32
* Fixing some scanline-alignment issues.GravatarGravatar Ryan Holtz2011-05-312-2/+9
* Moved "color floor" functionality to occur after scanlines but before shadow ...GravatarGravatar Ryan Holtz2011-05-302-3/+7
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]GravatarGravatar Ryan Holtz2011-05-305-143/+177
* nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca...GravatarGravatar Ryan Holtz2011-05-281-3/+3
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U...GravatarGravatar Ryan Holtz2011-05-284-19/+19
* Fixing clamping on the bottom/right edge, nwnGravatarGravatar Ryan Holtz2011-05-281-2/+2
* MAMETesters bugs fixed:GravatarGravatar Ryan Holtz2011-05-283-20/+21
* HLSL updates, nwn:GravatarGravatar Ryan Holtz2011-05-274-16/+28
* Restored abs() around scanline sin() to increase scanline furrow sharpness an...GravatarGravatar Ryan Holtz2011-05-271-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-274-15/+16
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce...GravatarGravatar Ryan Holtz2011-05-249-22/+2
* HLSL bugfxes, nwnGravatarGravatar Ryan Holtz2011-05-242-1/+15
* Hopefully fixing the HLSL UV issue once and for all, nwGravatarGravatar Ryan Holtz2011-05-232-7/+8
* NTSC fixes, nwGravatarGravatar Ryan Holtz2011-05-233-4/+4
* NTSC fix, nwnGravatarGravatar Ryan Holtz2011-05-231-11/+28
* TortoiseSVN indicates these didn't get updated, this should finally nail down...GravatarGravatar Ryan Holtz2011-05-225-28/+28
* Fixing multiscreen games, nwnGravatarGravatar Ryan Holtz2011-05-224-8/+23
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat...GravatarGravatar Ryan Holtz2011-05-223-47/+52
* Dot crawl tweak. nwGravatarGravatar Ryan Holtz2011-05-212-18/+45
* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-215-60/+59
* Removing outdated performance-tuned HLSL shaders now that better performance ...GravatarGravatar Ryan Holtz2011-05-202-372/+0
* Fixing a duplicated-texel issue in the HLSL shaders, nwGravatarGravatar Ryan Holtz2011-05-202-9/+5
* Fix for -noyiq issues, nwGravatarGravatar Ryan Holtz2011-05-201-8/+3
* HLSL Updates [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-203-49/+40
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]GravatarGravatar Ryan Holtz2011-05-193-74/+358