| Commit message (Expand) | Author | Files | Lines |
2013-02-28 | (nw) Fixed sliders and phosphor offset | Ryan Holtz | 1 | -1/+1 |
2013-01-21 | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 7 | -30/+382 |
2012-12-31 | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the | Ryan Holtz | 1 | -0/+91 |
2011-08-28 | HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat | Ryan Holtz | 2 | -5/+13 |
2011-07-29 | Fix hlsl phosphor decay [nimitz] | Jonathan Gevaryahu | 1 | -4/+2 |
2011-06-11 | HLSL Cleanup, no whatsnew: | Ryan Holtz | 4 | -91/+44 |
2011-06-06 | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] | Ryan Holtz | 3 | -16/+24 |
2011-06-03 | Fix for performance regression and slider regression in HLSL, also re-enablin... | Ryan Holtz | 2 | -6/+6 |
2011-06-02 | Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... | Ryan Holtz | 1 | -1/+1 |
2011-05-31 | NWN: Fixing the NTSC codec. Oops. | Ryan Holtz | 2 | -12/+17 |
2011-05-31 | No whatsnew | Ryan Holtz | 4 | -6/+7 |
2011-05-31 | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ | Ryan Holtz | 4 | -31/+32 |
2011-05-31 | Fixing some scanline-alignment issues. | Ryan Holtz | 2 | -2/+9 |
2011-05-30 | Moved "color floor" functionality to occur after scanlines but before shadow ... | Ryan Holtz | 2 | -3/+7 |
2011-05-30 | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] | Ryan Holtz | 5 | -143/+177 |
2011-05-28 | nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca... | Ryan Holtz | 1 | -3/+3 |
2011-05-28 | No whatnsew: Really, really, really fixed the remaining pixel alignment and U... | Ryan Holtz | 4 | -19/+19 |
2011-05-28 | Fixing clamping on the bottom/right edge, nwn | Ryan Holtz | 1 | -2/+2 |
2011-05-28 | MAMETesters bugs fixed: | Ryan Holtz | 3 | -20/+21 |
2011-05-27 | HLSL updates, nwn: | Ryan Holtz | 4 | -16/+28 |
2011-05-27 | Restored abs() around scanline sin() to increase scanline furrow sharpness an... | Ryan Holtz | 1 | -1/+1 |
2011-05-27 | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 4 | -15/+16 |
2011-05-24 | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... | Ryan Holtz | 9 | -22/+2 |
2011-05-24 | HLSL bugfxes, nwn | Ryan Holtz | 2 | -1/+15 |
2011-05-23 | Hopefully fixing the HLSL UV issue once and for all, nw | Ryan Holtz | 2 | -7/+8 |
2011-05-23 | NTSC fixes, nw | Ryan Holtz | 3 | -4/+4 |
2011-05-23 | NTSC fix, nwn | Ryan Holtz | 1 | -11/+28 |
2011-05-22 | TortoiseSVN indicates these didn't get updated, this should finally nail down... | Ryan Holtz | 5 | -28/+28 |
2011-05-22 | Fixing multiscreen games, nwn | Ryan Holtz | 4 | -8/+23 |
2011-05-22 | HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... | Ryan Holtz | 3 | -47/+52 |
2011-05-21 | Dot crawl tweak. nw | Ryan Holtz | 2 | -18/+45 |
2011-05-21 | HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 5 | -60/+59 |
2011-05-20 | Removing outdated performance-tuned HLSL shaders now that better performance ... | Ryan Holtz | 2 | -372/+0 |
2011-05-20 | Fixing a duplicated-texel issue in the HLSL shaders, nw | Ryan Holtz | 2 | -9/+5 |
2011-05-20 | Fix for -noyiq issues, nw | Ryan Holtz | 1 | -8/+3 |
2011-05-20 | HLSL Updates [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 3 | -49/+40 |
2011-05-19 | HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] | Ryan Holtz | 3 | -74/+358 |
2011-05-18 | Fixed chroma subsampling in color_heavy.fx and color.fx, nw | Ryan Holtz | 2 | -30/+28 |
2011-05-18 | HLSL Updates [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 6 | -187/+779 |
2011-05-16 | Initial shader import (nw) | Ryan Holtz | 5 | -0/+817 |