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2013-02-28(nw) Fixed sliders and phosphor offset Ryan Holtz1-1/+1
2013-01-21d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz7-30/+382
2012-12-31- render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz1-0/+91
2011-08-28HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2-5/+13
2011-07-29Fix hlsl phosphor decay [nimitz] Jonathan Gevaryahu1-4/+2
2011-06-11HLSL Cleanup, no whatsnew: Ryan Holtz4-91/+44
2011-06-06HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] Ryan Holtz3-16/+24
2011-06-03Fix for performance regression and slider regression in HLSL, also re-enablin... Ryan Holtz2-6/+6
2011-06-02Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz1-1/+1
2011-05-31NWN: Fixing the NTSC codec. Oops. Ryan Holtz2-12/+17
2011-05-31No whatsnew Ryan Holtz4-6/+7
2011-05-31Fixed scanlines, nwn. This took much longer to fix than it should have. :[ Ryan Holtz4-31/+32
2011-05-31Fixing some scanline-alignment issues. Ryan Holtz2-2/+9
2011-05-30Moved "color floor" functionality to occur after scanlines but before shadow ... Ryan Holtz2-3/+7
2011-05-30HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz5-143/+177
2011-05-28nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca... Ryan Holtz1-3/+3
2011-05-28No whatnsew: Really, really, really fixed the remaining pixel alignment and U... Ryan Holtz4-19/+19
2011-05-28Fixing clamping on the bottom/right edge, nwn Ryan Holtz1-2/+2
2011-05-28MAMETesters bugs fixed: Ryan Holtz3-20/+21
2011-05-27HLSL updates, nwn: Ryan Holtz4-16/+28
2011-05-27Restored abs() around scanline sin() to increase scanline furrow sharpness an... Ryan Holtz1-1/+1
2011-05-27HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz4-15/+16
2011-05-24Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... Ryan Holtz9-22/+2
2011-05-24HLSL bugfxes, nwn Ryan Holtz2-1/+15
2011-05-23Hopefully fixing the HLSL UV issue once and for all, nw Ryan Holtz2-7/+8
2011-05-23NTSC fixes, nw Ryan Holtz3-4/+4
2011-05-23NTSC fix, nwn Ryan Holtz1-11/+28
2011-05-22TortoiseSVN indicates these didn't get updated, this should finally nail down... Ryan Holtz5-28/+28
2011-05-22Fixing multiscreen games, nwn Ryan Holtz4-8/+23
2011-05-22HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... Ryan Holtz3-47/+52
2011-05-21Dot crawl tweak. nw Ryan Holtz2-18/+45
2011-05-21HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz5-60/+59
2011-05-20Removing outdated performance-tuned HLSL shaders now that better performance ... Ryan Holtz2-372/+0
2011-05-20Fixing a duplicated-texel issue in the HLSL shaders, nw Ryan Holtz2-9/+5
2011-05-20Fix for -noyiq issues, nw Ryan Holtz1-8/+3
2011-05-20HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz3-49/+40
2011-05-19HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz3-74/+358
2011-05-18Fixed chroma subsampling in color_heavy.fx and color.fx, nw Ryan Holtz2-30/+28
2011-05-18HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz6-187/+779
2011-05-16Initial shader import (nw) Ryan Holtz5-0/+817