summaryrefslogtreecommitdiffstatshomepage
path: root/hlsl
Commit message (Expand)AuthorAgeFilesLines
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, BatGravatarGravatar Ryan Holtz2011-08-282-5/+13
* Fix hlsl phosphor decay [nimitz]GravatarGravatar Jonathan Gevaryahu2011-07-291-4/+2
* HLSL Cleanup, no whatsnew:GravatarGravatar Ryan Holtz2011-06-114-91/+44
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]GravatarGravatar Ryan Holtz2011-06-063-16/+24
* Fix for performance regression and slider regression in HLSL, also re-enablin...GravatarGravatar Ryan Holtz2011-06-032-6/+6
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into...GravatarGravatar Ryan Holtz2011-06-021-1/+1
* NWN: Fixing the NTSC codec. Oops.GravatarGravatar Ryan Holtz2011-05-312-12/+17
* No whatsnewGravatarGravatar Ryan Holtz2011-05-314-6/+7
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[GravatarGravatar Ryan Holtz2011-05-314-31/+32
* Fixing some scanline-alignment issues.GravatarGravatar Ryan Holtz2011-05-312-2/+9
* Moved "color floor" functionality to occur after scanlines but before shadow ...GravatarGravatar Ryan Holtz2011-05-302-3/+7
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]GravatarGravatar Ryan Holtz2011-05-305-143/+177
* nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca...GravatarGravatar Ryan Holtz2011-05-281-3/+3
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U...GravatarGravatar Ryan Holtz2011-05-284-19/+19
* Fixing clamping on the bottom/right edge, nwnGravatarGravatar Ryan Holtz2011-05-281-2/+2
* MAMETesters bugs fixed:GravatarGravatar Ryan Holtz2011-05-283-20/+21
* HLSL updates, nwn:GravatarGravatar Ryan Holtz2011-05-274-16/+28
* Restored abs() around scanline sin() to increase scanline furrow sharpness an...GravatarGravatar Ryan Holtz2011-05-271-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-274-15/+16
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce...GravatarGravatar Ryan Holtz2011-05-249-22/+2
* HLSL bugfxes, nwnGravatarGravatar Ryan Holtz2011-05-242-1/+15
* Hopefully fixing the HLSL UV issue once and for all, nwGravatarGravatar Ryan Holtz2011-05-232-7/+8
* NTSC fixes, nwGravatarGravatar Ryan Holtz2011-05-233-4/+4
* NTSC fix, nwnGravatarGravatar Ryan Holtz2011-05-231-11/+28
* TortoiseSVN indicates these didn't get updated, this should finally nail down...GravatarGravatar Ryan Holtz2011-05-225-28/+28
* Fixing multiscreen games, nwnGravatarGravatar Ryan Holtz2011-05-224-8/+23
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat...GravatarGravatar Ryan Holtz2011-05-223-47/+52
* Dot crawl tweak. nwGravatarGravatar Ryan Holtz2011-05-212-18/+45
* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-215-60/+59
* Removing outdated performance-tuned HLSL shaders now that better performance ...GravatarGravatar Ryan Holtz2011-05-202-372/+0
* Fixing a duplicated-texel issue in the HLSL shaders, nwGravatarGravatar Ryan Holtz2011-05-202-9/+5
* Fix for -noyiq issues, nwGravatarGravatar Ryan Holtz2011-05-201-8/+3
* HLSL Updates [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-203-49/+40
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]GravatarGravatar Ryan Holtz2011-05-193-74/+358
* Fixed chroma subsampling in color_heavy.fx and color.fx, nwGravatarGravatar Ryan Holtz2011-05-182-30/+28
* HLSL Updates [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-186-187/+779
* Initial shader import (nw)GravatarGravatar Ryan Holtz2011-05-165-0/+817