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* Cleanup ImJezze2015-10-261-1/+1
* Fixed Vector Intensity and Flicker ImJezze2015-10-251-9/+13
* Small Fixes ImJezze2015-10-202-16/+21
* Fixed Aspect Ratios ImJezze2015-10-191-10/+11
* Artwork Support ImJezze2015-10-184-3/+579
* Cleanup ImJezze2015-10-181-41/+35
* Bloom Overdrive ImJezze2015-10-101-1/+12
* Smooth Borders ImJezze2015-10-091-3/+3
* Small fixes ImJezze2015-10-042-23/+15
* Refactoring, Fixes and Cleanup ImJezze2015-09-267-269/+437
* Refactoring and Fixes ImJezze2015-08-026-57/+50
* Vector curvature correction ImJezze2015-07-191-23/+45
* Post Pass effects for Vector rendering ImJezze2015-07-121-2/+6
* Refactoring ImJezze2015-07-114-146/+20
* Fixed misaligned scanlines with odd resolutions ImJezze2015-05-301-1/+1
* Merge pull request #190 from ImJezze/master David Haywood2015-05-271-42/+43
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| * Quick fix ImJezze2015-05-241-0/+3
| * Fixed roundness of rouned corners ImJezze2015-05-241-29/+29
| * Changed vignetting simulation ImJezze2015-05-221-15/+13
* | update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-245-5/+5
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* Fixed black border ImJezze2015-05-151-21/+19
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-1214-0/+28
* Fixed Curvature zoom ImJezze2015-05-101-8/+14
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-0/+1
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-22/+38
* HLSL shader improvements ImJezze2015-05-035-130/+500
* - Fixed bloom misalignment with HLSL. [MooglyGuy] Ryan Holtz2014-04-081-14/+35
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-242-249/+248
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-042-248/+249
* Reduce smearing on hlsl prescale [MooglyGuy] Jonathan Gevaryahu2013-11-241-3/+3
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-306-63/+51
* uniform consolidation, nw Ryan Holtz2013-08-297-57/+39
* minor shader cleanup, nw Ryan Holtz2013-08-288-72/+32
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-253-100/+88
* Fix raster_bloom_scale and vector_bloom_scale, nw Ryan Holtz2013-05-221-11/+9
* fix composite ntsc shaders, nw Ryan Holtz2013-05-223-49/+31
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-2213-15/+33
* fix incorrect bloom functionality in fullscreen mode, nw Ryan Holtz2013-05-202-19/+21
* fix vector bloom, nw Ryan Holtz2013-05-193-46/+29
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-1910-152/+146
* (nw) Fixed sliders and phosphor offset Ryan Holtz2013-02-281-1/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-217-30/+382
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-0/+91
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2011-08-282-5/+13
* Fix hlsl phosphor decay [nimitz] Jonathan Gevaryahu2011-07-291-4/+2
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-114-91/+44
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] Ryan Holtz2011-06-063-16/+24
* Fix for performance regression and slider regression in HLSL, also re-enablin... Ryan Holtz2011-06-032-6/+6
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-1/+1
* NWN: Fixing the NTSC codec. Oops. Ryan Holtz2011-05-312-12/+17