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* TortoiseSVN indicates these didn't get updated, this should finally nail ↵ Ryan Holtz2011-05-221-13/+13
| | | | down the texture border pixel stretching issue, nwn
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, ↵ Ryan Holtz2011-05-221-9/+10
| | | | | Bat Country Entertainment] HLSL: Fixed resolution-change crash and likely D3D performance regression with -nohlsl on low-spec cards [Ryan Holtz, Bat Country Entertainment]
* Dot crawl tweak. nw Ryan Holtz2011-05-211-4/+4
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* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-211-5/+4
| | | | | | - Added magnet deconvergence via a shader uniform - Improved phosphorescence - Improved YIQ codec
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-201-27/+19
| | | | | - Re-worked render target handling to align pixels better, reducing unintentional blurring - Made major fixes to CVBS simulation, significantly increasing color saturation
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-0/+169
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. - Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. - More authentic NTSC dot crawl and bandwidth limiting.