summaryrefslogtreecommitdiffstatshomepage
path: root/hlsl/yiq_encode.fx (follow)
Commit message (Collapse)AuthorAgeFilesLines
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-2/+2
|
* uniform consolidation, nw Ryan Holtz2013-08-291-13/+8
|
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-251-66/+43
|
* fix composite ntsc shaders, nw Ryan Holtz2013-05-221-6/+6
|
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
| | | | | | | | - HLSL changes: [MooglyGuy] * Upped vertex buffer size to 64k verts, fixes assert in starwars and alphaone, please include the printed error message in any subsequent encounterings of the assert. * Improved vector rendering (beam width 1.5 suggested) * Ducked raster bloom default to 0.225 to reduce washout
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-16/+12
| | | | | | | | | | | | openly, for there was nothing left to see with" [MooglyGuy] * Enabled vector bloom and associated .ini controls * Added raster bloom and associated .ini controls, each bloom "level" is the linear weight of successively half-sized render targets * Removed D3D8 mode * Mass renaming in D3D renderer to use namespaces, initial planning step to HAL-based renderer implementation on Windows (i.e., GL on Windows) * Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes * Added batching of vectors for possible speed increase * Minor cleanup of shader state setting
* Fix for performance regression and slider regression in HLSL, also ↵ Ryan Holtz2011-06-031-4/+4
| | | | re-enabling pixel prescaling in yiq_encode.fx. No whatsnew.
* NWN: Fixing the NTSC codec. Oops. Ryan Holtz2011-05-311-9/+11
|
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-26/+23
| | | | | | | - Added the ability to render screenshots at arbitrary resolutions. - Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions. - Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response. - Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio. - Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run.
* Internal HLSL cleanup - removed aux texcoords, restored software vertex ↵ Ryan Holtz2011-05-241-1/+0
| | | | processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
* NTSC fixes, nw Ryan Holtz2011-05-231-1/+1
|
* TortoiseSVN indicates these didn't get updated, this should finally nail ↵ Ryan Holtz2011-05-221-13/+13
| | | | down the texture border pixel stretching issue, nwn
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, ↵ Ryan Holtz2011-05-221-9/+10
| | | | | Bat Country Entertainment] HLSL: Fixed resolution-change crash and likely D3D performance regression with -nohlsl on low-spec cards [Ryan Holtz, Bat Country Entertainment]
* Dot crawl tweak. nw Ryan Holtz2011-05-211-4/+4
|
* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-211-5/+4
| | | | | | - Added magnet deconvergence via a shader uniform - Improved phosphorescence - Improved YIQ codec
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-201-27/+19
| | | | | - Re-worked render target handling to align pixels better, reducing unintentional blurring - Made major fixes to CVBS simulation, significantly increasing color saturation
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-0/+169
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. - Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. - More authentic NTSC dot crawl and bandwidth limiting.