Commit message (Expand) | Author | Age | Files | Lines | |
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* | Refactoring of render targes and vector texture coordinates | ImJezze | 2016-03-12 | 1 | -4/+8 |
* | Cleanup (nw) | ImJezze | 2015-12-31 | 1 | -5/+5 |
* | Cleanup | ImJezze | 2015-10-26 | 1 | -1/+1 |
* | Fixed Vector Intensity and Flicker | ImJezze | 2015-10-25 | 1 | -9/+13 |
* | added licenses to hlsl files (nw) | Miodrag Milanovic | 2015-05-12 | 1 | -0/+2 |
* | minor shader cleanup, nw | Ryan Holtz | 2013-08-28 | 1 | -7/+4 |
* | MAME Testers bugs fixed: 5201, 5202 | Ryan Holtz | 2013-05-22 | 1 | -6/+10 |
* | fix vector bloom, nw | Ryan Holtz | 2013-05-19 | 1 | -1/+1 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 2013-01-21 | 1 | -18/+15 |
* | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the | Ryan Holtz | 2012-12-31 | 1 | -0/+91 |