path: root/hlsl/vector.fx (follow)
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* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-4/+4
* Small shader corrections (nw) ImJezze2016-06-201-2/+2
* Procedural texture for vectors in HLSL ImJezze2016-06-051-6/+44
* Normalized vector attenuation settings ImJezze2016-05-221-15/+13
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-3/+3
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-4/+8
* Cleanup (nw) ImJezze2015-12-311-5/+5
* Cleanup ImJezze2015-10-261-1/+1
* Fixed Vector Intensity and Flicker ImJezze2015-10-251-9/+13
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* minor shader cleanup, nw Ryan Holtz2013-08-281-7/+4
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-6/+10
* fix vector bloom, nw Ryan Holtz2013-05-191-1/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-18/+15
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-0/+91