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* HLSL Color Transforms and 3D LUT (#4043)GravatarGravatar Westley M. Martinez2018-10-071-2/+49
* Fixed several small issues in HLSL/BGFXGravatarGravatar Jezze2016-09-281-1/+0
* Removed hacks for vector screens from shaders (nw)GravatarGravatar ImJezze2016-04-131-2/+0
* Refactoring of render targes and vector texture coordinatesGravatarGravatar ImJezze2016-03-121-4/+4
* Cleanup primary.fxGravatarGravatar ImJezze2016-02-281-23/+83
* Quality and Performance improvementsGravatarGravatar ImJezze2016-02-201-9/+14
* Cleanup (nw)GravatarGravatar ImJezze2015-12-311-7/+9
* Refactoring, Fixes and CleanupGravatarGravatar ImJezze2015-09-261-3/+14
* Refactoring and FixesGravatarGravatar ImJezze2015-08-021-5/+9
* RefactoringGravatarGravatar ImJezze2015-07-111-6/+5
* added licenses to hlsl files (nw)GravatarGravatar Miodrag Milanovic2015-05-121-0/+2
* minor shader cleanup, nwGravatarGravatar Ryan Holtz2013-08-281-7/+4
* MAME Testers bugs fixed: 5201, 5202GravatarGravatar Ryan Holtz2013-05-221-0/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]GravatarGravatar Ryan Holtz2013-01-211-1/+2
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce...GravatarGravatar Ryan Holtz2011-05-241-5/+1
* Initial shader import (nw)GravatarGravatar Ryan Holtz2011-05-161-0/+97