Commit message (Expand) | Author | Age | Files | Lines | |
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* | Refactoring of render targes and vector texture coordinates | ImJezze | 2016-03-12 | 1 | -4/+4 |
* | Cleanup primary.fx | ImJezze | 2016-02-28 | 1 | -23/+83 |
* | Quality and Performance improvements | ImJezze | 2016-02-20 | 1 | -9/+14 |
* | Cleanup (nw) | ImJezze | 2015-12-31 | 1 | -7/+9 |
* | Refactoring, Fixes and Cleanup | ImJezze | 2015-09-26 | 1 | -3/+14 |
* | Refactoring and Fixes | ImJezze | 2015-08-02 | 1 | -5/+9 |
* | Refactoring | ImJezze | 2015-07-11 | 1 | -6/+5 |
* | added licenses to hlsl files (nw) | Miodrag Milanovic | 2015-05-12 | 1 | -0/+2 |
* | minor shader cleanup, nw | Ryan Holtz | 2013-08-28 | 1 | -7/+4 |
* | MAME Testers bugs fixed: 5201, 5202 | Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 2013-01-21 | 1 | -1/+2 |
* | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... | Ryan Holtz | 2011-05-24 | 1 | -5/+1 |
* | Initial shader import (nw) | Ryan Holtz | 2011-05-16 | 1 | -0/+97 |