path: root/hlsl/prescale.fx (follow)
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* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-1/+0
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-1/+1
* Cleanup primary.fx ImJezze2016-02-281-1/+1
* Quality and Performance improvements ImJezze2016-02-201-11/+29
* Fixed Bloom Level Alignment ImJezze2016-02-071-2/+2
* Refactoring ImJezze2015-12-311-4/+6
* Cleanup (nw) ImJezze2015-12-311-5/+9
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* Reduce smearing on hlsl prescale [MooglyGuy] Jonathan Gevaryahu2013-11-241-3/+3
* uniform consolidation, nw Ryan Holtz2013-08-291-1/+0
* minor shader cleanup, nw Ryan Holtz2013-08-281-14/+4
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-12/+10
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2011-08-281-2/+2
* No whatsnew Ryan Holtz2011-05-311-1/+2
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[ Ryan Holtz2011-05-311-2/+7
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-0/+90