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* Scanline Variation ImJezze2016-03-151-3/+4
* Fixed mask orientation for vector screen ImJezze2016-03-121-3/+12
* Fixed rotated source tile mode ImJezze2016-03-121-3/+3
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-49/+50
* Bloom refactoring ImJezze2016-02-251-16/+22
* Quality and Performance improvements ImJezze2016-02-201-42/+30
* Improved Scanline Simulation ImJezze2016-02-071-10/+16
* NTSC Refactoring and Options ImJezze2016-01-251-7/+23
* Refactoring ImJezze2015-12-311-21/+9
* Cleanup (nw) ImJezze2015-12-311-5/+7
* Cleanup (nw) ImJezze2015-12-261-3/+3
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-251-6/+14
* Fixed HLSL for LCD screen type ImJezze2015-12-241-3/+2
* Changed screen adjustment for HLSL ImJezze2015-11-171-1/+31
* Cleanup ImJezze2015-11-071-2/+3
* Artwork Support ImJezze2015-10-181-2/+10
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-228/+19
* Refactoring and Fixes ImJezze2015-08-021-7/+5
* Vector curvature correction ImJezze2015-07-191-23/+45
* Post Pass effects for Vector rendering ImJezze2015-07-121-2/+6
* Fixed misaligned scanlines with odd resolutions ImJezze2015-05-301-1/+1
* Merge pull request #190 from ImJezze/master David Haywood2015-05-271-42/+43
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| * Quick fix ImJezze2015-05-241-0/+3
| * Fixed roundness of rouned corners ImJezze2015-05-241-29/+29
| * Changed vignetting simulation ImJezze2015-05-221-15/+13
* | update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-241-1/+1
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* Fixed black border ImJezze2015-05-151-21/+19
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* Fixed Curvature zoom ImJezze2015-05-101-8/+14
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-0/+1
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-22/+38
* HLSL shader improvements ImJezze2015-05-031-77/+288
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-241-104/+104
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-041-104/+104
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-40/+32
* uniform consolidation, nw Ryan Holtz2013-08-291-8/+8
* minor shader cleanup, nw Ryan Holtz2013-08-281-8/+5
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-251-2/+1
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-15/+8
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-0/+1
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-14/+6
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] Ryan Holtz2011-06-061-1/+9
* No whatsnew Ryan Holtz2011-05-311-1/+1
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[ Ryan Holtz2011-05-311-12/+9
* Fixing some scanline-alignment issues. Ryan Holtz2011-05-311-1/+8
* Moved "color floor" functionality to occur after scanlines but before shadow ... Ryan Holtz2011-05-301-0/+7
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-3/+4
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U... Ryan Holtz2011-05-281-5/+5
* Fixing clamping on the bottom/right edge, nwn Ryan Holtz2011-05-281-2/+2