| Commit message (Expand) | Author | Age | Files | Lines |
* | Scanline Variation | ImJezze | 2016-03-15 | 1 | -3/+4 |
* | Fixed mask orientation for vector screen | ImJezze | 2016-03-12 | 1 | -3/+12 |
* | Fixed rotated source tile mode | ImJezze | 2016-03-12 | 1 | -3/+3 |
* | Refactoring of render targes and vector texture coordinates | ImJezze | 2016-03-12 | 1 | -49/+50 |
* | Bloom refactoring | ImJezze | 2016-02-25 | 1 | -16/+22 |
* | Quality and Performance improvements | ImJezze | 2016-02-20 | 1 | -42/+30 |
* | Improved Scanline Simulation | ImJezze | 2016-02-07 | 1 | -10/+16 |
* | NTSC Refactoring and Options | ImJezze | 2016-01-25 | 1 | -7/+23 |
* | Refactoring | ImJezze | 2015-12-31 | 1 | -21/+9 |
* | Cleanup (nw) | ImJezze | 2015-12-31 | 1 | -5/+7 |
* | Cleanup (nw) | ImJezze | 2015-12-26 | 1 | -3/+3 |
* | Extended Shadow Mask and Bloom functionality | ImJezze | 2015-12-25 | 1 | -6/+14 |
* | Fixed HLSL for LCD screen type | ImJezze | 2015-12-24 | 1 | -3/+2 |
* | Changed screen adjustment for HLSL | ImJezze | 2015-11-17 | 1 | -1/+31 |
* | Cleanup | ImJezze | 2015-11-07 | 1 | -2/+3 |
* | Artwork Support | ImJezze | 2015-10-18 | 1 | -2/+10 |
* | Refactoring, Fixes and Cleanup | ImJezze | 2015-09-26 | 1 | -228/+19 |
* | Refactoring and Fixes | ImJezze | 2015-08-02 | 1 | -7/+5 |
* | Vector curvature correction | ImJezze | 2015-07-19 | 1 | -23/+45 |
* | Post Pass effects for Vector rendering | ImJezze | 2015-07-12 | 1 | -2/+6 |
* | Fixed misaligned scanlines with odd resolutions | ImJezze | 2015-05-30 | 1 | -1/+1 |
* | Merge pull request #190 from ImJezze/master | David Haywood | 2015-05-27 | 1 | -42/+43 |
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| * | Quick fix | ImJezze | 2015-05-24 | 1 | -0/+3 |
| * | Fixed roundness of rouned corners | ImJezze | 2015-05-24 | 1 | -29/+29 |
| * | Changed vignetting simulation | ImJezze | 2015-05-22 | 1 | -15/+13 |
* | | update in agreement with ImJezze (nw) | Miodrag Milanovic | 2015-05-24 | 1 | -1/+1 |
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* | Fixed black border | ImJezze | 2015-05-15 | 1 | -21/+19 |
* | added licenses to hlsl files (nw) | Miodrag Milanovic | 2015-05-12 | 1 | -0/+2 |
* | Fixed Curvature zoom | ImJezze | 2015-05-10 | 1 | -8/+14 |
* | Fixed automatic Shadow Mask rotation | ImJezze | 2015-05-09 | 1 | -0/+1 |
* | Fixed automatic Shadow Mask rotation | ImJezze | 2015-05-09 | 1 | -22/+38 |
* | HLSL shader improvements | ImJezze | 2015-05-03 | 1 | -77/+288 |
* | This revert (r26927), as requested by author, fixes the regression of missing... | Scott Stone | 2014-01-24 | 1 | -104/+104 |
* | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] | Ryan Holtz | 2014-01-04 | 1 | -104/+104 |
* | more HLSL cleanup, part e of pi (nw) | Ryan Holtz | 2013-08-30 | 1 | -40/+32 |
* | uniform consolidation, nw | Ryan Holtz | 2013-08-29 | 1 | -8/+8 |
* | minor shader cleanup, nw | Ryan Holtz | 2013-08-28 | 1 | -8/+5 |
* | -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] | Ryan Holtz | 2013-08-25 | 1 | -2/+1 |
* | MAME Testers bugs fixed: 5201, 5202 | Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept | Ryan Holtz | 2013-05-19 | 1 | -15/+8 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 2013-01-21 | 1 | -0/+1 |
* | HLSL Cleanup, no whatsnew: | Ryan Holtz | 2011-06-11 | 1 | -14/+6 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] | Ryan Holtz | 2011-06-06 | 1 | -1/+9 |
* | No whatsnew | Ryan Holtz | 2011-05-31 | 1 | -1/+1 |
* | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ | Ryan Holtz | 2011-05-31 | 1 | -12/+9 |
* | Fixing some scanline-alignment issues. | Ryan Holtz | 2011-05-31 | 1 | -1/+8 |
* | Moved "color floor" functionality to occur after scanlines but before shadow ... | Ryan Holtz | 2011-05-30 | 1 | -0/+7 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] | Ryan Holtz | 2011-05-30 | 1 | -3/+4 |
* | No whatnsew: Really, really, really fixed the remaining pixel alignment and U... | Ryan Holtz | 2011-05-28 | 1 | -5/+5 |
* | Fixing clamping on the bottom/right edge, nwn | Ryan Holtz | 2011-05-28 | 1 | -2/+2 |