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* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy]GravatarGravatar Ryan Holtz2014-01-041-104/+104
* more HLSL cleanup, part e of pi (nw)GravatarGravatar Ryan Holtz2013-08-301-40/+32
* uniform consolidation, nwGravatarGravatar Ryan Holtz2013-08-291-8/+8
* minor shader cleanup, nwGravatarGravatar Ryan Holtz2013-08-281-8/+5
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]GravatarGravatar Ryan Holtz2013-08-251-2/+1
* MAME Testers bugs fixed: 5201, 5202GravatarGravatar Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they weptGravatarGravatar Ryan Holtz2013-05-191-15/+8
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]GravatarGravatar Ryan Holtz2013-01-211-0/+1
* HLSL Cleanup, no whatsnew:GravatarGravatar Ryan Holtz2011-06-111-14/+6
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]GravatarGravatar Ryan Holtz2011-06-061-1/+9
* No whatsnewGravatarGravatar Ryan Holtz2011-05-311-1/+1
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[GravatarGravatar Ryan Holtz2011-05-311-12/+9
* Fixing some scanline-alignment issues.GravatarGravatar Ryan Holtz2011-05-311-1/+8
* Moved "color floor" functionality to occur after scanlines but before shadow ...GravatarGravatar Ryan Holtz2011-05-301-0/+7
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]GravatarGravatar Ryan Holtz2011-05-301-3/+4
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U...GravatarGravatar Ryan Holtz2011-05-281-5/+5
* Fixing clamping on the bottom/right edge, nwnGravatarGravatar Ryan Holtz2011-05-281-2/+2
* MAMETesters bugs fixed:GravatarGravatar Ryan Holtz2011-05-281-3/+3
* HLSL updates, nwn:GravatarGravatar Ryan Holtz2011-05-271-3/+4
* Restored abs() around scanline sin() to increase scanline furrow sharpness an...GravatarGravatar Ryan Holtz2011-05-271-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-271-3/+4
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce...GravatarGravatar Ryan Holtz2011-05-241-5/+1
* Hopefully fixing the HLSL UV issue once and for all, nwGravatarGravatar Ryan Holtz2011-05-231-6/+7
* TortoiseSVN indicates these didn't get updated, this should finally nail down...GravatarGravatar Ryan Holtz2011-05-221-3/+3
* HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat...GravatarGravatar Ryan Holtz2011-05-221-2/+2
* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-211-1/+3
* Fixing a duplicated-texel issue in the HLSL shaders, nwGravatarGravatar Ryan Holtz2011-05-201-8/+4
* HLSL Updates [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-201-4/+6
* HLSL Updates [Ryan Holtz, Bat Country Entertainment]GravatarGravatar Ryan Holtz2011-05-181-185/+51
* Initial shader import (nw)GravatarGravatar Ryan Holtz2011-05-161-0/+325