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* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-071-21/+20
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-41/+11
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-8/+1
* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-021-25/+21
* Tweak phosphor parameter scaling, update presets. Westley M. Martinez2016-12-301-1/+1
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-301-8/+11
* Add gamma correction for proper impulse response. Westley M. Martinez2016-12-301-1/+5
* Remove phosphor burn-in. Westley M. Martinez2016-12-301-0/+7
* Implement LCD persistence shader. Westley M. Martinez2016-12-291-5/+12
* Implement new phosphor shader. Westley M. Martinez2016-12-291-9/+29
* Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-121-5/+5
* Fix phosphor persistence shader behavior based on time. Westley M. Martinez2016-12-111-4/+8
* Cleanup (nw) ImJezze2015-12-311-8/+9
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-6/+8
* Refactoring and Fixes ImJezze2015-08-021-8/+9
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-4/+2
* minor shader cleanup, nw Ryan Holtz2013-08-281-8/+5
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-2/+2
* (nw) Fixed sliders and phosphor offset Ryan Holtz2013-02-281-1/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-7/+1
* HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat Ryan Holtz2011-08-281-3/+11
* Fix hlsl phosphor decay [nimitz] Jonathan Gevaryahu2011-07-291-4/+2
* No whatsnew Ryan Holtz2011-05-311-2/+2
* Fixed scanlines, nwn. This took much longer to fix than it should have. :[ Ryan Holtz2011-05-311-2/+2
* Fixing some scanline-alignment issues. Ryan Holtz2011-05-311-1/+1
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U... Ryan Holtz2011-05-281-1/+1
* HLSL updates, nwn: Ryan Holtz2011-05-271-6/+6
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-271-6/+6
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... Ryan Holtz2011-05-241-1/+0
* NTSC fixes, nw Ryan Holtz2011-05-231-2/+2
* TortoiseSVN indicates these didn't get updated, this should finally nail down... Ryan Holtz2011-05-221-2/+2
* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-211-3/+1
* Initial shader import (nw) Ryan Holtz2011-05-161-0/+126