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* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-24/+26
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-10/+4
* Quality and Performance improvements ImJezze2016-02-201-9/+6
* Fixed Bloom Level Alignment ImJezze2016-02-071-9/+9
* Refactoring ImJezze2015-12-311-13/+5
* Cleanup (nw) ImJezze2015-12-311-7/+9
* Made defocus strength equal for x/y and independent from screen size ImJezze2015-12-201-50/+51
* Small fixes ImJezze2015-10-041-8/+8
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-3/+4
* Refactoring and Fixes ImJezze2015-08-021-27/+16
* update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-241-1/+1
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* HLSL shader improvements ImJezze2015-05-031-14/+28
* minor shader cleanup, nw Ryan Holtz2013-08-281-9/+4
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-1/+1
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-4/+0
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-11/+9
* HLSL updates, nwn: Ryan Holtz2011-05-271-1/+1
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... Ryan Holtz2011-05-241-1/+0
* HLSL bugfxes, nwn Ryan Holtz2011-05-241-0/+1
* Fixing multiscreen games, nwn Ryan Holtz2011-05-221-4/+4
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-2/+6
* Initial shader import (nw) Ryan Holtz2011-05-161-0/+140