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* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-3/+4
* Bloom refactoring ImJezze2016-02-251-14/+7
* Quality and Performance improvements ImJezze2016-02-201-1/+12
* Fixed Bloom Level Alignment ImJezze2016-02-071-8/+11
* Refactoring (nw) ImJezze2016-01-031-8/+9
* Cleanup (nw) ImJezze2015-12-311-5/+7
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-8/+11
* Refactoring and Fixes ImJezze2015-08-021-3/+4
* Refactoring ImJezze2015-07-111-22/+6
* update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-241-1/+1
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* HLSL shader improvements ImJezze2015-05-031-13/+34
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-11/+10
* Fix raster_bloom_scale and vector_bloom_scale, nw Ryan Holtz2013-05-221-11/+9
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-9/+12
* fix incorrect bloom functionality in fullscreen mode, nw Ryan Holtz2013-05-201-8/+10
* fix vector bloom, nw Ryan Holtz2013-05-191-24/+7
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-17/+13
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-0/+121