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* Disabled clearing of render targets in several passes (HLSL) Jezze2016-10-221-7/+9
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-11/+12
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-22/+53
* Small shader corrections (nw) ImJezze2016-06-201-2/+2
* Procedural texture for vectors in HLSL ImJezze2016-06-051-11/+10
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-4/+4
* Refactored distortion pass ImJezze2016-04-191-11/+28
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-36/+9
* Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-49/+48
* Quality and Performance improvements ImJezze2016-02-201-25/+27
* Refactoring ImJezze2015-12-311-7/+0
* Cleanup (nw) ImJezze2015-12-311-3/+7
* Cleanup (nw) ImJezze2015-12-261-4/+2
* Small Fixes ImJezze2015-10-201-3/+3
* Artwork Support ImJezze2015-10-181-1/+1
* Cleanup ImJezze2015-10-181-41/+35
* Smooth Borders ImJezze2015-10-091-3/+3
* Small fixes ImJezze2015-10-041-15/+7
* Refactoring, Fixes and Cleanup ImJezze2015-09-261-0/+330