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* TortoiseSVN indicates these didn't get updated, this should finally nail ↵ Ryan Holtz2011-05-221-3/+3
| | | | down the texture border pixel stretching issue, nwn
* Fixing multiscreen games, nwn Ryan Holtz2011-05-221-1/+2
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* HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-211-9/+15
| | | | | | - Added magnet deconvergence via a shader uniform - Improved phosphorescence - Improved YIQ codec
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-0/+130
- Potential fix for some crashing reported by John IV - Split color convolution and deconvergence into separate shaders for potential GPU savings down the line - Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed - Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor. - Removed Edge Detection, as it was just for fun and can easily be added in by users if desired. - Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.