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* Cleanup (nw) ImJezze2015-12-311-7/+11
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-251-13/+13
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-121-0/+2
* uniform consolidation, nw Ryan Holtz2013-08-291-3/+2
* minor shader cleanup, nw Ryan Holtz2013-08-281-6/+3
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+1
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-7/+3
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-29/+10
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] Ryan Holtz2011-06-061-8/+0
* Moved "color floor" functionality to occur after scanlines but before shadow ... Ryan Holtz2011-05-301-3/+0
* nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca... Ryan Holtz2011-05-281-3/+3
* No whatnsew: Really, really, really fixed the remaining pixel alignment and U... Ryan Holtz2011-05-281-1/+1
* MAMETesters bugs fixed: Ryan Holtz2011-05-281-2/+3
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-271-3/+3
* Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... Ryan Holtz2011-05-241-4/+0
* Hopefully fixing the HLSL UV issue once and for all, nw Ryan Holtz2011-05-231-1/+1
* Fixing multiscreen games, nwn Ryan Holtz2011-05-221-1/+1
* Fixing a duplicated-texel issue in the HLSL shaders, nw Ryan Holtz2011-05-201-1/+1
* Fix for -noyiq issues, nw Ryan Holtz2011-05-201-8/+3
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-74/+16
* Fixed chroma subsampling in color_heavy.fx and color.fx, nw Ryan Holtz2011-05-181-15/+14
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-0/+219