Commit message (Expand) | Author | Age | Files | Lines | |
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* | - Fixed bloom misalignment with HLSL. [MooglyGuy] | Ryan Holtz | 2014-04-08 | 1 | -14/+35 |
* | This revert (r26927), as requested by author, fixes the regression of missing... | Scott Stone | 2014-01-24 | 1 | -145/+144 |
* | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] | Ryan Holtz | 2014-01-04 | 1 | -144/+145 |
* | more HLSL cleanup, part e of pi (nw) | Ryan Holtz | 2013-08-30 | 1 | -3/+1 |
* | fix composite ntsc shaders, nw | Ryan Holtz | 2013-05-22 | 1 | -35/+14 |
* | MAME Testers bugs fixed: 5201, 5202 | Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
* | fix incorrect bloom functionality in fullscreen mode, nw | Ryan Holtz | 2013-05-20 | 1 | -11/+11 |
* | fix vector bloom, nw | Ryan Holtz | 2013-05-19 | 1 | -21/+21 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept | Ryan Holtz | 2013-05-19 | 1 | -30/+58 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 2013-01-21 | 1 | -0/+242 |