path: root/hash/sega_beena_cart.xml
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* (nw) softlist_dev.cpp: validate ROM labelsGravatarGravatar Vas Crabb2020-04-161-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
* softlist_dev.cpp: start adding validation for data areasGravatarGravatar Vas Crabb2020-04-161-2/+2
| | | | | | | | | | romload.cpp: reduce copy-pasta (nw) (nw) I fixed the errors found by adding validation to software list data areas. Most of them seem to be simple copy-paste errors hidden by the fact that the default device_image_interface loader ignores the data area size (as opposed to the "ROM" loader). There was one C64 cartridge with a missing zero on the data area size that was pretty clearly wrong.
* (nw) More license shufflingGravatarGravatar Vas Crabb2020-03-071-0/+3
| | | | | | | | Get rid of a couple of copies of the CC0 text. Add header comment to CC0 files to remind people editing them what the terms are. Also add some missing XML headers. The header comments in layouts won't bloat the binary - they get stripped out before compressing, same as any other comments.
* (nw) sega_beena_cart.xml: removed illegal characterGravatarGravatar Robbbert2020-02-031-1/+1
* New NOT_WORKING software list additionsGravatarGravatar ClawGrip2020-01-131-78/+199
| | | | | | | | --------------------------------------- Kazoku Minna no Nouryoku Trainer [TeamEurope] Oshare Majo Love and Berry-Cute ni Oshare [TeamEurope] Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope] Oshare ni Henshin HeartCatch PreCure! [TeamEurope] Meet Bub-Bub to Eigo Tanken [TeamEurope]
* sega_beena_cart.xml: Added 5 new cartridge titles with scanned book pages. ↵GravatarGravatar Scott Stone2019-12-081-1/+127
| | | | | | | | | | | | [TeamEurope, Tafoid] New not working software list additions --------------------------------------- Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko! [TeamEurope] Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki [TeamEurope] Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken! [TeamEurope] Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope] Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu! [TeamEurope]
* (nw) Clean up the mess on masterGravatarGravatar Vas Crabb2019-03-261-0/+29
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)"GravatarGravatar andreasnaive2019-03-251-29/+0
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* srcclean (nw)GravatarGravatar Vas Crabb2019-03-241-2/+2
* kill duplicate Sega Beena driver, merge content with existing one (nw)GravatarGravatar DavidHaywood2019-03-201-8/+19
* srcclean (nw)GravatarGravatar Vas Crabb2019-02-241-2/+2
* new WORKING machines (JAKKS) (#4640)GravatarGravatar David Haywood2019-02-161-0/+18
* new WORKING machines --- Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] (previous 'Race to Play Park' was renamed to 'Nursery Rhyme Adventure' last week) new WORKING software list additions --- jakks_gamekey_mv:bcatdoc Black Cat & Doc Ock [Sean Riddle, 21 external donators] * notes (nw) * actually demote jak_pooh for now, one of the minigames is very broken (nw) * give jak_sdoo a menu button (nw) * give default set of inputs a pause / menu button too (nw) * describe problem better, half of the issue is a DRC bug (nw) * new NOT WORKING --- Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen] * new WORKING machines --- Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 22 external donators] new WORKING software list entries --- jakks_gamekey_nk:volbird Nicktoons Vollyball & Birdie Putt new NOT WORKING machines --- Dream Life [Sean Riddle] One Piece - Virtual Punching Battle (Japan) [Sean Riddle, Peter Wilhelmsen] * new machines marked as NOT WORKING --- Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen] probably just needs inputs mapping * new NOT WORKING machines --- Play TV Soccer [Sean Riddle, Peter Wilhelmsen] again, needs inputs * new WORKING software list addition --- jakks_gamekey_nk:popsnow Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, 22 external donators] * xavix - support global tile flipping * new NOT WORKING software list entries --- monon_color:bigwolf Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1] * new NOT WORKING software list additions --- sega_beena_cart:fpc Fresh Pretty Cure [Sean Riddle, Team Europe]