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* (mess): Floppy subsystem documentation checkpoint. Incomplete, but Olivier Galibert2014-01-301-0/+633
| | | there's too many people looking at it not to push it. [O. Galibert]
* placeholder Olivier Galibert2014-01-301-0/+0
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* add license info for some things i worked on, some small cleanups Dirk Best2013-10-171-2/+3
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* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-1/+1
| | | | to new license tagged form.
* add licenseinfo.txt for lookup of the newly added license tags; please add ↵ Jonathan Gevaryahu2013-10-151-0/+3
| | | | to this file if you multi-license using a license not listed in it
* SDL.txt: edited by someone who actually knows what these do ;-) (nw) R. Belmont2013-06-091-18/+35
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* Further SDL.txt document improvement (nw) Scott Stone2013-06-081-28/+40
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* Added SDL.txt document for users of SDL builds containing up to date listing ↵ Scott Stone2013-06-083-14/+375
| | | | of commands as well as updating parts of windows.txt and config.txt to take in account SDL differences. (nw)
* Updated windows related documentation (nw) Scott Stone2013-06-071-9/+0
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* Adding recently added commands to official documentation (nw) Scott Stone2013-06-071-0/+35
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* Updating of DOCS/hlsl.txt for cover new command additions. (nw) Scott Stone2013-06-061-23/+49
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* emuopts.c: Added a new option -statename which allows to specify the ↵ Fabio Priuli2013-05-281-4/+26
| | | | | | | | | | | | | | | | | | | | | location of state saving, relative to -state_directory (whose usage remains unchanged). Syntax is basically the same as snapname, allowing for the / character as path separator, %g as the driver name, and %d_[media] as the image name mounted in the "media" device. For example, using -statename foo/%g when running "mame wrally" will store save states into the folder sta/foo/wrally/ ; using -statename %g/%d_cart when running "mess nes -cart smb" will store save states into the folder sta/nes/smb/ ; using -statename %g/%d_cdrm when running "mess pce -cart cdsys -cdrm draculax" will store save states into sta/pce/draculax/ Specifying a media switch which is not available (e.g. %d_cdrm in a c64) or a media switch where no image is mounted (e.g. %d_cdrm in pce while playing a hucard game) will revert the option to its default value %g and save states will be stored in sta/*gamename*/ as in previous versions. [Fabio Priuli] Needless to say, this option is very useful with home computers and consoles in MESS since it allows to have 36 save slots for each game instead of 36 for the whole system library Notice that a clean compile is required, due to the addition to the running_machine class
* m6502: Seriously untested multi-dispatch-table support [O. Galibert] Olivier Galibert2013-03-201-2/+14
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* 2013 Curt Coder2013-01-011-1/+1
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* 6502: Rewrite modern, cycle-exact and interruptible [O. Galibert] Olivier Galibert2012-11-061-0/+470
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* placeholders Olivier Galibert2012-11-061-0/+0
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* Updated DOCS config.txt and windows.txt with recent commands that were never ↵ Scott Stone2012-09-163-64/+163
| | | | added to documentation as well as some clarifications. [Tafoid]
* add a missing MESS file Michaël Banaan Ananas2012-08-211-0/+577
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* nscsi: documentation [O. Galibert] Olivier Galibert2012-08-051-0/+234
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* Fuck that shit (nw) Olivier Galibert2012-08-051-0/+0
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* Refactored the hlsl.txt documentation file to match current MAME commands (nw) Scott Stone2011-11-131-76/+67
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* Adding hlsl.txt to /docs Ryan Holtz2011-05-231-0/+98
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* Added support for OSD-generated fonts. The OSD is queried first to see Aaron Giles2010-10-241-0/+8
| | | | | | | | | | | | | | | | | if it owns a given font (based on the name), and if it does, it is responsible for generating bitmaps on the fly as characters are requested. Added new option -uifont to specify the UI font. It can be set to a filename, in which case a BDF font will be loaded. It can also be set to a font name (assuming the OSD support is present), in which case the OSD font by that name is used. The default value is 'default' which can be used by the OSD to substitute a default font or by the OSD, which will default to ui.bdf as before. In all cases, it falls back to the built-in font by default if none of the previous options works. On Windows, the OSD will default to Tahoma as the font name. Also on Windows, font names can be specified with [b] to indicate bold or [i] to indicate italic.
* Fix crash when specifying -effect. Aaron Giles2010-10-162-17/+17
| | | | | | Moved -effect implementation out of OSD code and into core since the implementations were identical across Windows/SDL and implemented in the core itself.
* Changed behavior of -watchdog option to act like a real watchdog. It now Aaron Giles2009-12-241-2/+22
| | | | | | | | | specifies the number of seconds after the last video update that will cause auto-termination of MAME. Also modified it to output a message when the watchdog triggers the exit. Updated windows.txt to reflect this option and the debugger_font options which were never previously documented.
* Added option "numprocessors" Couriersud2009-12-191-1/+7
| | | | | | | | | -numprocessors <auto|value> Specify the number of processors to use for work queues. Specifying "auto" will use the value reported by the system or environment variable OSDPROCESSORS. To avoid abuse, this value is internally limited to 4 times the number of processors reported by the system. The default is "auto".
* Adjust license.txt to indicate it applies to files unless otherwise Aaron Giles2009-10-121-1/+4
| | | | indicated.
* Ouch... there was still one crsshairpath... Fabio Priuli2009-07-141-1/+1
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* Added basic support in bitmap.c for 64-bit indexed bitmaps. As a Aaron Giles2009-07-131-1/+13
| | | | | | | | | | | | | | result, you will need a full recompile with this change, since the bitmap formats enum was altered. Introduced new feature -burnin, which can be used to generate a PNG that represents the overall brightness seen during the course of running a game. This PNG can be used as a fake "bezel" that overlays the screen via the artwork systems (with a low alpha, say 0.1 or 0.2) to simulate running a game with a monitor that has been burned in from another game. Fixed the -crsshairpath option to be spelled properly.
* Crosshair update Derrick Renaud2009-03-281-10/+16
| | | | | | | | | | | | | | | | | | * Added Crosshair Options menu - ability to individually enable/disable crosshairs - ability for them to automatically disappear after a set amount of time - ability to select crosshair graphic - all settings are saved in the cfg file * Removed F1 toggle for crosshairs * Added new command option -crsshairpath - store all selectable graphics here - see config.txt for further info OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory. Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed. ---------------------------- F1 is now free to use for something new. I was thinking it would be perfect for a context sensitive help file. Each menu item could have a help tag, that it would look up and display info from an HTML file.
* Minor fix to Shift-F11 description. Jonathan Gevaryahu2008-10-161-1/+1
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* Update docs a bit. Turn off debugger by default. Aaron Giles2008-06-261-5/+4
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* Added new function video_get_view_for_target() which selects a view based Aaron Giles2008-06-161-2/+3
| | | | | | on a command-line parameter and the configuration. Changed Windows OSD code to use this instead of its own logic. Changed -snapview to share the logic as well, enabling 'auto' as a -snapview option.
* Cleaned up software bilinear filtering code. Added bounds checking. Aaron Giles2008-06-161-0/+23
| | | | | | | | | | | | | | | | | | | | | Enabled by default for snapshots and movie rendering. Added new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions. Added new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has. Improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate.
* Added option -[no]coin_lockout (-[no]coinlock) to control coin lockout behavior. Aaron Giles2008-06-121-0/+10
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* Added new option -snapname which lets you provide a template for how snapshot Aaron Giles2008-05-291-0/+14
| | | | | | | names are generated. Added new astring functions astring_del, astring_replace, and astring_replacec to help perform simple search/replace substitution.
* Added uncompressed AVI recording. Extended aviio to be able Aaron Giles2008-05-131-0/+6
| | | | | | | | | | | | | | | | | | | to write RGB bitmaps. Unfortunately, the only option is fully uncompressed, which means the resulting AVIs are *HUGE* and may not play correctly in realtime due to high data rate. The intention is that these uncompressed AVIs are post-processed by other utilities to compress the video and produce a realtime playable result. Added new command-line option -aviwrite which works just like -mngwrite, except it produces AVIs and streams sound to them. Updated documentation accordingly. Shift+F12 still produces MNGs for now, though this might change in the future. Modified fileio.c to retain the full pathname to the file so that it can be queried while the file is open.
* Cleanups on the doc files. Aaron Giles2008-02-135-392/+392
| | | | Fixed high-ASCII characters in newvideo.txt which was breaking its view on the mamedev.org source browser.
* Fixed bogus characters in newvideo.txt. Aaron Giles2007-12-181-19/+19
| | | | | Fixed const changes in sidvoice.c. Removed GAME_SUPPORTS_SAVE from namcond1 driver.
* Changes for MAME 0.121u4.mame0121u4 Aaron Giles2007-12-171-0/+7
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* First checkin of MAME 0.121 docs folder. Aaron Giles2007-12-175-0/+1532