Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix for glsl (nw) | Miodrag Milanovic | 2016-10-29 | 227 | -0/+0 |
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* | Updated BGFX and BX and recompiled shaders (nw) | Branimir Karadžić | 2016-10-29 | 395 | -0/+0 |
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* | Reduced defocus effect to one pass (HLSL/BGFX) | Jezze | 2016-10-22 | 6 | -16/+2 |
| | | | | | - removed second defocus pass - limited defocus stength to a maximum of 2.0 | ||||
* | Fixed aspect ratio of rounded corners (nw) | Jezze | 2016-09-29 | 5 | -0/+0 |
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* | Fixed several small issues in HLSL/BGFX | Jezze | 2016-09-28 | 12 | -0/+4 |
| | | | | | | * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only) | ||||
* | Fix GH#1364 [tabbycat12] | therealmogminer@gmail.com | 2016-09-10 | 2 | -2/+2 |
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* | Update BGFX and BX packages and update MAME code to support new API (nw) | Miodrag Milanovic | 2016-09-03 | 10 | -0/+0 |
| | | | | Generated missing shaders (nw) | ||||
* | - already fixed scanline issue also applied for swapped orientation (nw) | Jezze | 2016-08-13 | 5 | -0/+0 |
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* | - updated shader binaries which have changed after the last BGFX update (nw) | Jezze | 2016-08-13 | 166 | -0/+0 |
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* | Added crt-geom and crt-geom-deluxe shaders for bgfx. | Jeremy Green | 2016-07-03 | 63 | -0/+572 |
| | | | | This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display. | ||||
* | Small shader corrections (nw) | ImJezze | 2016-06-20 | 10 | -0/+0 |
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* | Fixed target scale of HQ3x and HQ4x chains (nw) | ImJezze | 2016-06-18 | 2 | -2/+2 |
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* | Fixed scanlines if the screen output is less than twice the size of the host ↵ | ImJezze | 2016-06-06 | 5 | -0/+0 |
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* | Procedural texture for vectors in HLSL | ImJezze | 2016-06-05 | 5 | -0/+0 |
| | | | | | | * added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D | ||||
* | Fix crash when using pillarbox shaders, nw | therealmogminer@gmail.com | 2016-05-27 | 53 | -4/+140 |
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* | Fix debug crash with bgfx screen chains | therealmogminer@gmail.com | 2016-05-26 | 1 | -1/+1 |
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* | Equalized options of HLSL and BGFX HLSL chain | ImJezze | 2016-05-05 | 1 | -12/+13 |
| | | | | | - removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size - adjusted display names of options | ||||
* | More bgfx settings refinement, nw | therealmogminer@gmail.com | 2016-04-29 | 1 | -10/+10 |
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* | Fix up bgfx NTSC shader, nw | therealmogminer@gmail.com | 2016-04-29 | 2 | -16/+27 |
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* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] | therealmogminer@gmail.com | 2016-04-25 | 535 | -149/+2426 |
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* | Added "selection" parameter to chain input sampler | ImJezze | 2016-04-24 | 7 | -5/+11 |
| | | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain | ||||
* | Simplified min, max, default and step value handling for chain configuration | ImJezze | 2016-04-22 | 5 | -59/+55 |
| | | | | - min, max, default and step are now floating points without an addition scale factor | ||||
* | Small fixes (nw) | ImJezze | 2016-04-22 | 5 | -0/+0 |
| | | | | | - fixed not used u_humbar_hertz_rate parameter - fixed half pixel shift of the shadow mask along the screen diagonal | ||||
* | Fix location of shader effect, nw | therealmogminer@gmail.com | 2016-04-21 | 1 | -2/+2 |
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* | Checkpoint 1, nw | therealmogminer@gmail.com | 2016-04-21 | 493 | -841/+1785 |
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* | Implemented handling for u_screen_scale and u_screen_offset (nw) | ImJezze | 2016-04-21 | 8 | -18/+21 |
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* | Refactored BGFX distortion pass (nw) | ImJezze | 2016-04-19 | 7 | -41/+51 |
| | | | | - also removed vector hack | ||||
* | bgfx: Added SuperEagle shader. [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-19 | 23 | -0/+200 |
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* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron ↵ | therealmogminer@gmail.com | 2016-04-18 | 69 | -0/+630 |
| | | | | Zemek,Maxim Stepin] | ||||
* | Minor fixups to pillarboxing shaders | therealmogminer@gmail.com | 2016-04-17 | 24 | -48/+48 |
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* | Add pillarboxing shaders and layout for bgfx, nw | therealmogminer@gmail.com | 2016-04-16 | 138 | -0/+1194 |
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* | bgfx: Add data-driven render target clearing [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-14 | 149 | -30/+45 |
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* | Fixed typo and updated shaders (nw) | Miodrag Milanovic | 2016-04-05 | 2 | -0/+0 |
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* | Update generated shaders (nw) | Miodrag Milanovic | 2016-04-05 | 58 | -0/+0 |
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* | Reinstate scale param for bgfx texture, nw | therealmogminer@gmail.com | 2016-03-30 | 1 | -6/+15 |
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* | Get bgfx post-processing working with laserdisc games, nw | therealmogminer@gmail.com | 2016-03-29 | 70 | -74/+60 |
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* | Get NTSC working in both bgfx and d3d, nw | therealmogminer@gmail.com | 2016-03-29 | 31 | -21/+37 |
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* | Final bgfx fixups for release | therealmogminer@gmail.com | 2016-03-28 | 53 | -42/+377 |
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* | Adjust some minor things in bgfx, nw | therealmogminer@gmail.com | 2016-03-27 | 1 | -24/+24 |
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* | Minor bgfx fixups, nw | therealmogminer@gmail.com | 2016-03-26 | 1 | -3/+163 |
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* | Cleanup in the bgfx aisle, nw | therealmogminer@gmail.com | 2016-03-25 | 50 | -61/+297 |
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* | Huge cleanup of render target handling, nw | therealmogminer@gmail.com | 2016-03-25 | 46 | -29/+56 |
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* | Update text (nw) | Miodrag Milanovic | 2016-03-24 | 3 | -5/+5 |
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* | Add screen-specific shader chain support, nw | therealmogminer@gmail.com | 2016-03-23 | 52 | -9/+12 |
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* | Fix lots of issues with bgfx | therealmogminer@gmail.com | 2016-03-21 | 25 | -24/+6 |
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* | Make JSON error checking a lot more verbose | therealmogminer@gmail.com | 2016-03-19 | 3 | -8/+2 |
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* | Fix screen flipping on opengl targets in bgfx, nw | therealmogminer@gmail.com | 2016-03-18 | 2 | -0/+58 |
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* | Polishing up BGFX shader system, nw | therealmogminer@gmail.com | 2016-03-18 | 75 | -289/+165 |
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* | More bgfx HLSL fixups, nw | therealmogminer@gmail.com | 2016-03-16 | 45 | -67/+65 |
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* | Add most of the rest of the D3D HLSL chain, nw | therealmogminer@gmail.com | 2016-03-15 | 89 | -14/+293 |
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