| Commit message (Expand) | Author | Age | Files | Lines |
* | bgfx: Disable lowpass filter by default by setting it to its maximum value, s... | Aaron Giles | 2021-03-23 | 1 | -1/+1 |
* | bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. | Vas Crabb | 2021-03-20 | 20 | -0/+0 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) | cgwg | 2021-03-20 | 31 | -13/+174 |
* | bgfx: Compiled new shaders for Direct3D, ESSL, Metal and SPIR-V. | Vas Crabb | 2021-02-21 | 20 | -0/+0 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) | cgwg | 2021-02-21 | 13 | -298/+382 |
* | bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... | Vas Crabb | 2021-01-23 | 20 | -0/+0 |
* | bgfx: Added lcd-grid shader. (#7691) | cgwg | 2021-01-23 | 7 | -0/+212 |
* | -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] | Ryan Holtz | 2020-12-23 | 862 | -0/+238 |
* | Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... | cgwg | 2020-12-23 | 11 | -0/+0 |
* | -bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz] | Ryan Holtz | 2020-06-20 | 1 | -0/+2 |
* | This wasn't supposed to go in (nw) | arbee | 2020-02-18 | 1 | -3/+3 |
* | apple2: figured out C800 banking on the Applesurance card, it now works 100% ... | arbee | 2020-02-18 | 1 | -4/+4 |
* | -bgfx: Fixed Github issue #5961. [Ryan Holtz] | MooglyGuy | 2019-11-24 | 5 | -0/+0 |
* | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | MooglyGuy | 2019-11-24 | 62 | -21/+60 |
* | Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... | Julian Sikorski | 2019-11-12 | 89 | -0/+0 |
* | -bgfx: Fixed opengl backend, nw | MooglyGuy | 2019-10-21 | 67 | -0/+0 |
* | Add missing spirv shaders (nw) | Olivier Galibert | 2019-10-14 | 3 | -0/+0 |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | MooglyGuy | 2019-10-13 | 19 | -0/+201 |
* | WIP: sync bgfx, bx and bimg with latest upstream (#5723) | Julian Sikorski | 2019-10-13 | 174 | -0/+0 |
* | (nw) Clean up the mess on master | Vas Crabb | 2019-03-26 | 66 | -0/+0 |
* | Revert "conflict resolution (nw)" | andreasnaive | 2019-03-25 | 66 | -0/+0 |
* | Transposed transformation matrix to fix bgfx colors (nw) | Henrik Algestam | 2019-01-08 | 66 | -0/+0 |
* | (nw) misc cleanup: | Vas Crabb | 2018-11-04 | 1 | -36/+36 |
* | HLSL Color Transforms and 3D LUT (#4043) | Westley M. Martinez | 2018-10-07 | 30 | -62/+228 |
* | Port scanline modification to BGFX | W. M. Martinez | 2018-09-14 | 18 | -19/+68 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... | Miodrag Milanovic | 2017-12-01 | 840 | -0/+0 |
* | fix some typos (#2772) | Martin Lindhe | 2017-11-03 | 6 | -6/+6 |
* | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] | MooglyGuy | 2017-06-11 | 11 | -1/+2 |
* | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... | MooglyGuy | 2017-06-10 | 39 | -46/+1 |
* | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... | MooglyGuy | 2017-05-18 | 9 | -0/+0 |
* | update shaders (nw) | Miodrag Milanovic | 2017-03-29 | 84 | -0/+0 |
* | Updates FSF address in a few files. (#2044) | Luke Jones | 2017-02-06 | 3 | -6/+9 |
* | Rebuild shaders, only metal is affected (nw) | Miodrag Milanovic | 2017-02-05 | 153 | -0/+0 |
* | Fix for glsl (nw) | Miodrag Milanovic | 2016-10-29 | 227 | -0/+0 |
* | Updated BGFX and BX and recompiled shaders (nw) | Branimir Karadžić | 2016-10-29 | 395 | -0/+0 |
* | Reduced defocus effect to one pass (HLSL/BGFX) | Jezze | 2016-10-22 | 6 | -16/+2 |
* | Fixed aspect ratio of rounded corners (nw) | Jezze | 2016-09-29 | 5 | -0/+0 |
* | Fixed several small issues in HLSL/BGFX | Jezze | 2016-09-28 | 12 | -0/+4 |
* | Fix GH#1364 [tabbycat12] | therealmogminer@gmail.com | 2016-09-10 | 2 | -2/+2 |
* | Update BGFX and BX packages and update MAME code to support new API (nw) | Miodrag Milanovic | 2016-09-03 | 10 | -0/+0 |
* | - already fixed scanline issue also applied for swapped orientation (nw) | Jezze | 2016-08-13 | 5 | -0/+0 |
* | - updated shader binaries which have changed after the last BGFX update (nw) | Jezze | 2016-08-13 | 166 | -0/+0 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. | Jeremy Green | 2016-07-03 | 63 | -0/+572 |
* | Small shader corrections (nw) | ImJezze | 2016-06-20 | 10 | -0/+0 |
* | Fixed target scale of HQ3x and HQ4x chains (nw) | ImJezze | 2016-06-18 | 2 | -2/+2 |
* | Fixed scanlines if the screen output is less than twice the size of the host ... | ImJezze | 2016-06-06 | 5 | -0/+0 |
* | Procedural texture for vectors in HLSL | ImJezze | 2016-06-05 | 5 | -0/+0 |
* | Fix crash when using pillarbox shaders, nw | therealmogminer@gmail.com | 2016-05-27 | 53 | -4/+140 |
* | Fix debug crash with bgfx screen chains | therealmogminer@gmail.com | 2016-05-26 | 1 | -1/+1 |
* | Equalized options of HLSL and BGFX HLSL chain | ImJezze | 2016-05-05 | 1 | -12/+13 |