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* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-01840-0/+0
* fix some typos (#2772) Martin Lindhe2017-11-036-6/+6
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-1111-1/+2
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-1039-46/+1
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-189-0/+0
* update shaders (nw) Miodrag Milanovic2017-03-2984-0/+0
* Updates FSF address in a few files. (#2044) Luke Jones2017-02-063-6/+9
* Rebuild shaders, only metal is affected (nw) Miodrag Milanovic2017-02-05153-0/+0
* Fix for glsl (nw) Miodrag Milanovic2016-10-29227-0/+0
* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-29395-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-226-16/+2
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-295-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-2812-0/+4
* Fix GH#1364 [tabbycat12] therealmogminer@gmail.com2016-09-102-2/+2
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-0310-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-135-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0363-0/+572
* Small shader corrections (nw) ImJezze2016-06-2010-0/+0
* Fixed target scale of HQ3x and HQ4x chains (nw) ImJezze2016-06-182-2/+2
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-065-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-055-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2753-4/+140
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-1/+1
* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-12/+13
* More bgfx settings refinement, nw therealmogminer@gmail.com2016-04-291-10/+10
* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-292-16/+27
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25535-149/+2426
* Added "selection" parameter to chain input sampler ImJezze2016-04-247-5/+11
* Simplified min, max, default and step value handling for chain configuration ImJezze2016-04-225-59/+55
* Small fixes (nw) ImJezze2016-04-225-0/+0
* Fix location of shader effect, nw therealmogminer@gmail.com2016-04-211-2/+2
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21493-841/+1785
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-218-18/+21
* Refactored BGFX distortion pass (nw) ImJezze2016-04-197-41/+51
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-1923-0/+200
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1869-0/+630
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-1724-48/+48
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-16138-0/+1194
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-14149-30/+45
* Fixed typo and updated shaders (nw) Miodrag Milanovic2016-04-052-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-0558-0/+0
* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-6/+15
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-2970-74/+60
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-2931-21/+37
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-2853-42/+377
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-24/+24
* Minor bgfx fixups, nw therealmogminer@gmail.com2016-03-261-3/+163
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-2550-61/+297
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-2546-29/+56