| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix for glsl (nw) | Miodrag Milanovic | 2016-10-29 | 227 | -0/+0 |
* | Updated BGFX and BX and recompiled shaders (nw) | Branimir Karadžić | 2016-10-29 | 395 | -0/+0 |
* | Reduced defocus effect to one pass (HLSL/BGFX) | Jezze | 2016-10-22 | 6 | -16/+2 |
* | Fixed aspect ratio of rounded corners (nw) | Jezze | 2016-09-29 | 5 | -0/+0 |
* | Fixed several small issues in HLSL/BGFX | Jezze | 2016-09-28 | 12 | -0/+4 |
* | Fix GH#1364 [tabbycat12] | therealmogminer@gmail.com | 2016-09-10 | 2 | -2/+2 |
* | Update BGFX and BX packages and update MAME code to support new API (nw) | Miodrag Milanovic | 2016-09-03 | 10 | -0/+0 |
* | - already fixed scanline issue also applied for swapped orientation (nw) | Jezze | 2016-08-13 | 5 | -0/+0 |
* | - updated shader binaries which have changed after the last BGFX update (nw) | Jezze | 2016-08-13 | 166 | -0/+0 |
* | Added crt-geom and crt-geom-deluxe shaders for bgfx. | Jeremy Green | 2016-07-03 | 63 | -0/+572 |
* | Small shader corrections (nw) | ImJezze | 2016-06-20 | 10 | -0/+0 |
* | Fixed target scale of HQ3x and HQ4x chains (nw) | ImJezze | 2016-06-18 | 2 | -2/+2 |
* | Fixed scanlines if the screen output is less than twice the size of the host ... | ImJezze | 2016-06-06 | 5 | -0/+0 |
* | Procedural texture for vectors in HLSL | ImJezze | 2016-06-05 | 5 | -0/+0 |
* | Fix crash when using pillarbox shaders, nw | therealmogminer@gmail.com | 2016-05-27 | 53 | -4/+140 |
* | Fix debug crash with bgfx screen chains | therealmogminer@gmail.com | 2016-05-26 | 1 | -1/+1 |
* | Equalized options of HLSL and BGFX HLSL chain | ImJezze | 2016-05-05 | 1 | -12/+13 |
* | More bgfx settings refinement, nw | therealmogminer@gmail.com | 2016-04-29 | 1 | -10/+10 |
* | Fix up bgfx NTSC shader, nw | therealmogminer@gmail.com | 2016-04-29 | 2 | -16/+27 |
* | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] | therealmogminer@gmail.com | 2016-04-25 | 535 | -149/+2426 |
* | Added "selection" parameter to chain input sampler | ImJezze | 2016-04-24 | 7 | -5/+11 |
* | Simplified min, max, default and step value handling for chain configuration | ImJezze | 2016-04-22 | 5 | -59/+55 |
* | Small fixes (nw) | ImJezze | 2016-04-22 | 5 | -0/+0 |
* | Fix location of shader effect, nw | therealmogminer@gmail.com | 2016-04-21 | 1 | -2/+2 |
* | Checkpoint 1, nw | therealmogminer@gmail.com | 2016-04-21 | 493 | -841/+1785 |
* | Implemented handling for u_screen_scale and u_screen_offset (nw) | ImJezze | 2016-04-21 | 8 | -18/+21 |
* | Refactored BGFX distortion pass (nw) | ImJezze | 2016-04-19 | 7 | -41/+51 |
* | bgfx: Added SuperEagle shader. [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-19 | 23 | -0/+200 |
* | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... | therealmogminer@gmail.com | 2016-04-18 | 69 | -0/+630 |
* | Minor fixups to pillarboxing shaders | therealmogminer@gmail.com | 2016-04-17 | 24 | -48/+48 |
* | Add pillarboxing shaders and layout for bgfx, nw | therealmogminer@gmail.com | 2016-04-16 | 138 | -0/+1194 |
* | bgfx: Add data-driven render target clearing [Ryan Holtz] | therealmogminer@gmail.com | 2016-04-14 | 149 | -30/+45 |
* | Fixed typo and updated shaders (nw) | Miodrag Milanovic | 2016-04-05 | 2 | -0/+0 |
* | Update generated shaders (nw) | Miodrag Milanovic | 2016-04-05 | 58 | -0/+0 |
* | Reinstate scale param for bgfx texture, nw | therealmogminer@gmail.com | 2016-03-30 | 1 | -6/+15 |
* | Get bgfx post-processing working with laserdisc games, nw | therealmogminer@gmail.com | 2016-03-29 | 70 | -74/+60 |
* | Get NTSC working in both bgfx and d3d, nw | therealmogminer@gmail.com | 2016-03-29 | 31 | -21/+37 |
* | Final bgfx fixups for release | therealmogminer@gmail.com | 2016-03-28 | 53 | -42/+377 |
* | Adjust some minor things in bgfx, nw | therealmogminer@gmail.com | 2016-03-27 | 1 | -24/+24 |
* | Minor bgfx fixups, nw | therealmogminer@gmail.com | 2016-03-26 | 1 | -3/+163 |
* | Cleanup in the bgfx aisle, nw | therealmogminer@gmail.com | 2016-03-25 | 50 | -61/+297 |
* | Huge cleanup of render target handling, nw | therealmogminer@gmail.com | 2016-03-25 | 46 | -29/+56 |
* | Update text (nw) | Miodrag Milanovic | 2016-03-24 | 3 | -5/+5 |
* | Add screen-specific shader chain support, nw | therealmogminer@gmail.com | 2016-03-23 | 52 | -9/+12 |
* | Fix lots of issues with bgfx | therealmogminer@gmail.com | 2016-03-21 | 25 | -24/+6 |
* | Make JSON error checking a lot more verbose | therealmogminer@gmail.com | 2016-03-19 | 3 | -8/+2 |
* | Fix screen flipping on opengl targets in bgfx, nw | therealmogminer@gmail.com | 2016-03-18 | 2 | -0/+58 |
* | Polishing up BGFX shader system, nw | therealmogminer@gmail.com | 2016-03-18 | 75 | -289/+165 |
* | More bgfx HLSL fixups, nw | therealmogminer@gmail.com | 2016-03-16 | 45 | -67/+65 |
* | Add most of the rest of the D3D HLSL chain, nw | therealmogminer@gmail.com | 2016-03-15 | 89 | -14/+293 |