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* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-12/+13
* More bgfx settings refinement, nw therealmogminer@gmail.com2016-04-291-10/+10
* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-292-16/+27
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25535-149/+2426
* Added "selection" parameter to chain input sampler ImJezze2016-04-247-5/+11
* Simplified min, max, default and step value handling for chain configuration ImJezze2016-04-225-59/+55
* Small fixes (nw) ImJezze2016-04-225-0/+0
* Fix location of shader effect, nw therealmogminer@gmail.com2016-04-211-2/+2
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21493-841/+1785
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-218-18/+21
* Refactored BGFX distortion pass (nw) ImJezze2016-04-197-41/+51
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-1923-0/+200
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1869-0/+630
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-1724-48/+48
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-16138-0/+1194
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-14149-30/+45
* Fixed typo and updated shaders (nw) Miodrag Milanovic2016-04-052-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-0558-0/+0
* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-6/+15
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-2970-74/+60
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-2931-21/+37
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-2853-42/+377
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-24/+24
* Minor bgfx fixups, nw therealmogminer@gmail.com2016-03-261-3/+163
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-2550-61/+297
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-2546-29/+56
* Update text (nw) Miodrag Milanovic2016-03-243-5/+5
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-2352-9/+12
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-2125-24/+6
* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-193-8/+2
* Fix screen flipping on opengl targets in bgfx, nw therealmogminer@gmail.com2016-03-182-0/+58
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-1875-289/+165
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-1645-67/+65
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-1589-14/+293
* Fix up NTSC shaders, nw therealmogminer@gmail.com2016-03-1329-2/+26
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-13116-1/+263
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-132-19/+34
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-10/+7
* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-132-8/+13
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-22/+22
* bgfx shader chain (nw) Miodrag Milanovic2016-03-052-0/+32
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-275-15/+112
* More JSON reader plumbing, nw therealmogminer@gmail.com2016-02-211-7/+7
* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+98
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-218-0/+180