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* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-01840-0/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-1110-0/+0
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-1035-0/+0
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-189-0/+0
* update shaders (nw) Miodrag Milanovic2017-03-2984-0/+0
* Rebuild shaders, only metal is affected (nw) Miodrag Milanovic2017-02-05153-0/+0
* Fix for glsl (nw) Miodrag Milanovic2016-10-29227-0/+0
* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-29395-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-225-0/+0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-295-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-2810-0/+0
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-0310-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-135-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0355-0/+0
* Small shader corrections (nw) ImJezze2016-06-2010-0/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-065-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-055-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2745-0/+0
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25468-0/+0
* Added "selection" parameter to chain input sampler ImJezze2016-04-245-0/+0
* Small fixes (nw) ImJezze2016-04-225-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21445-0/+0
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-215-0/+0
* Refactored BGFX distortion pass (nw) ImJezze2016-04-195-0/+0
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-1920-0/+0
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1860-0/+0
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-1720-0/+0
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-16120-0/+0
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-14136-0/+0
* Fixed typo and updated shaders (nw) Miodrag Milanovic2016-04-052-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-0558-0/+0
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-2956-0/+0
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-2928-0/+0
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-2832-0/+0
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-2532-0/+0
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-2540-0/+0
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-2350-0/+0
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-2122-0/+0
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-1859-0/+0
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-1631-0/+0
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-1582-0/+0
* Fix up NTSC shaders, nw therealmogminer@gmail.com2016-03-1328-0/+0
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-13110-0/+0