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* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-12/+13
* More bgfx settings refinement, nw therealmogminer@gmail.com2016-04-291-10/+10
* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-291-12/+23
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-2531-20/+849
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-5/+10
* Simplified min, max, default and step value handling for chain configuration ImJezze2016-04-225-59/+55
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-2121-21/+910
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+3
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-30/+39
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-191-0/+44
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-183-0/+180
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-174-48/+48
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-164-0/+412
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-0/+15
* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-6/+15
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-292-24/+9
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-293-21/+37
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-283-35/+35
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-24/+24
* Minor bgfx fixups, nw therealmogminer@gmail.com2016-03-261-3/+163
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-253-26/+28
* Update text (nw) Miodrag Milanovic2016-03-241-1/+1
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-213-24/+6
* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-193-8/+2
* Fix screen flipping on opengl targets in bgfx, nw therealmogminer@gmail.com2016-03-182-0/+58
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-184-163/+89
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-161-4/+2
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-10/+164
* Fix up NTSC shaders, nw therealmogminer@gmail.com2016-03-131-2/+26
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-132-1/+136
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-17/+33
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-10/+7
* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-131-5/+9
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-22/+22
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-15/+15
* More JSON reader plumbing, nw therealmogminer@gmail.com2016-02-211-7/+7
* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+98