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* kzaurus: pacified GCC, fixed layer priority, added 55555 gradient BG [R. ↵ arbee2018-02-041-24/+42
| | | | Belmont]
* (nw) Fixed the build (buffer overflow) Robbbert2018-02-051-1/+1
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* Notes (nw) angelosa2018-02-041-3/+8
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* vamphalf : Configured OKI banking, Implement OKI bankswitching to Diet ↵ cam9002018-02-041-119/+107
| | | | Family (#3135)
* new NOT_WORKING machine angelosa2018-02-043-24/+46
| | | | | ----------------------- Soreyuke Anpanman Crayon Kids [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dulleron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
* timetrv: Add EEPROM and UART (nw) AJR2018-02-041-9/+8
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* Add some internal peripheral block registers to 80186 debug state AJR2018-02-032-0/+43
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* timetrv: Remove bogus interrupt generators (nw) AJR2018-02-031-14/+1
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* fmtowns: allow reading pcm mask, fixes pcm playback issues (nw) cracyc2018-02-031-3/+10
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* oric: make shifted natural keyboard keys work (nw) cracyc2018-02-031-2/+2
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* kzaurus: pass POST, add IRQs, inputs, and sound. [R. Belmont] arbee2018-02-031-21/+174
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* madmotor.cpp: General cleanup (nw) AJR2018-02-034-106/+43
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* ins8250: unbreak the pcjr (nw) cracyc2018-02-031-1/+1
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* Flip screen API cleanup (nw) AJR2018-02-034-32/+17
| | | | | - Make the global flipping functions of driver_device protected so as not to be accessible from within subdevices - Eliminate the flip_screen_set_no_update kludge
* Fix flip screen rendering of DECO MXC06 sprites AJR2018-02-031-1/+2
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* decbac06: Fix tilemap flip (nw) AJR2018-02-032-1/+14
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* decbac06, deckarn, decmxc06, decospr: Set flip screen state without peeking ↵ AJR2018-02-0339-92/+212
| | | | into driver_data (nw)
* fmtowns: return status even if no disk inserted, fixes irium (nw) cracyc2018-02-031-1/+1
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* fix arcade build (nw) hap2018-02-031-0/+1
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* New machines added as MACHINE_NOT_WORKING arbee2018-02-033-0/+172
| | | | Pittanko Zaurus [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
* pc6001.cpp: major encapsulation clean-ups [Angelo Salese] angelosa2018-02-034-1074/+1125
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* acommand.cpp: cleanups (nw) angelosa2018-02-031-16/+15
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* namcona1.cpp: Added msm6242 RTC and fixed eeprom type to X-Day 2 [Angelo Salese] angelosa2018-02-032-10/+43
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* xday2 unemulated stuff (nw) angelosa2018-02-031-1/+7
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* Missed a couple escape sequences. (nw) Firehawke2018-02-031-3/+3
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* i386/i286: fix default cs flags (nw) cracyc2018-02-024-30/+35
| | | | | d88_dsk: support bad crc (nw) recreate columns copy protection (nw)
* (nw) regression fixes: aeroboto, formatz, diamond, tazmania Robbbert2018-02-033-3/+3
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* model2.cpp: Minor doc update (nw) briantro2018-02-021-1/+1
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* New machines added as MACHINE_NOT_WORKING arbee2018-02-022-2/+38
| | | | Dam Dam Boy (on Tsukande Tori Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
* fix alibaba memorymap ordering (nw) hap2018-02-031-8/+4
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* cave.cpp: fix memorymap ordering (nw) hap2018-02-031-18/+18
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* fidel68k: fix memorymap ordering (nw) hap2018-02-031-3/+3
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* fix copy protection, not marked supported because I can't start the game (nw) cracyc2018-02-021-2/+2
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* Merge branch 'master' of https://github.com/mamedev/mame Scott Stone2018-02-022-8/+18
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| * namcona1.cpp: fixed horizontal scroll adjust and background color pen, ↵ angelosa2018-02-021-4/+9
| | | | | | | | improves X-Day 2 video emulation [Angelo Salese]
| * namcona1.cpp: fix bogus palette transfers for xday2 [Angelo Salese] angelosa2018-02-022-4/+9
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* | dc.xml - fix validation error (nw) Scott Stone2018-02-022-3/+3
|/ | | | leapster.xml - fix file size (nw)
* The start of a Dreamcast softlist (#3137) Rebecca Wallander2018-02-021-0/+1659
| | | | | | | | | | * Start Dreamcast softlist. Currently only #-A * Fix some small issues with DC softlist * Make USA dumps the parents * Add some missingDC dumps
* at.cpp: Added NEW MACHINES Ericsson/Nokia WS286 (#3162) Joakim Larsson Edström2018-02-022-1/+38
| | | | | | * at.cpp: Added Ericsson/Nokia WS286 [Edstrom, Mattis Lind] * at.cpp: Commented out nws286 until we actually have an authentic rom dump
* new NOT WORKING (various drivers) (#3161) David Haywood2018-02-024-16/+253
| | | | | | | | | | | | | | * new NOT WORKING Zone 40 [BeckyRGB] Wireless Air 60 [BeckyRGB] it isn't 100% clear these belong here, but it's also possible they do, so until more is known, put them here. * various leapster.xml software list additions [Team Europe] (also added some missing 'supported="no"'' lines) * add some extra Leapster bios sets [Sean Riddle]
* create derived 6502 type for XaviX because it has at least one custom… (#3154) David Haywood2018-02-0211-7/+308
| | | | | | | | | | | | | | | | | | | | | * create derived 6502 type for XaviX because it has at least one custom 4-byte opcode that doesn't fit any other type. treating that opcode as NOP for now. have a feeling it might be something to do with the other integrated hardware, might be 'execute co-processor code chain at this address' or something similar It isn't a standard JSL (Jump Subroutine Long) like the SNES cpu opcode in the same place as this, it seems to point at some code-like structures tho) could also be a secondary operation mode with different encoding like ARM's Thumb mode tho I guess. We currently only have a single XaviX based dump (taitons1) but there are more on the way. I'm going to see if the code flow makes any sense at all with these missing, or if any of it gives a clue as to what they should actually do. * xavix - let's call these callf and retf then after further investigation these are some kind of extra 'long jump' subroutine / task handlers, the 0x80 also being a custom opcode was throwing me off trying to identify them before. looks like they might have been hacking 65816 features into the regular 6502 core? * prepare for extra address bits (nw) * better program flow (nw)
* new working clone Ivan Vangelista2018-02-022-0/+14
| | | | | -------------------------- Gee Bee (UK) [Andrew Welburn, The Dumping Union]
* galaxold.cpp: fixed dips for scrambler (nw) Ivan Vangelista2018-02-021-3/+3
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* Kill namcona*w machine configs (nw) angelosa2018-02-022-31/+13
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* namcona1.cpp: Added dynamic screen visible area change effect, used mostly ↵ angelosa2018-02-023-18/+51
| | | | by Numan Athletics on transitions [Angelo Salese]
* namcona1.cpp: fixed video disable graphic transitions (i.e. temporary gfx ↵ angelosa2018-02-022-5/+6
| | | | seizures) [Angelo Salese]
* namcona1.cpp: fixed status bar colors for VS Express event in Numan ↵ angelosa2018-02-021-2/+6
| | | | Athletics [Angelo Salese]
* namcona1.cpp: demote all to MACHINE_NO_COCKTAIL, there's a note about it (nw) angelosa2018-02-021-20/+20
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* Workable Stepping Stage driver, and recently dumped VJDash [Naibo] Vas Crabb2018-02-026-157/+807
| | | | | | | | | | | | | | | | | | | | | Workable stepstag driver: -Added fundamental communication between main 68000 and (undumped) Windows PC -Figured out correct logic of data uploading from main CPU to (maybe an FPGA on some unknown board) -Discovered proper V-blank frequency of 4 logigal screens(routed to 3 physical screens in real hardware), which effects the communication and synchronization between 2 68000 CPUs, thus affect booting -Borrowed foreground graphics from vjdash, added proper foreground layer handling, and removed hack code -Seperated palette and decoding of 3 screens, and added independent 3rd screen decoding/drawing routine, as each screen has their own palette, and may display totally non-related graphics -Corrected sprite rom loading of step3 -Mapped dancing floor light, spot light, neon light, and key led output, based on some video footage of real arcade machines -Corrected NVRAM handling -Adjusted key-mapping of foot step input port, avoided key conflict -The in-game palettes are in 8-BIT YUV(UYUY) format. Each entry may contains 2 pixels. In the real game hardware, the sprites are to be mixed with a MPEG-1 under-layer, then converted together to RGB Driver for the recently dumped Vjdash (a 4-monitor game): -Figured out that vjdash uses similar hardware to Stepping Stage -Identified graphics roms of fg/bg/rotation layers -Been able to boot to self-test, thus mapped inputs -In addition to the currently obtained board, this game also needs a 2nd 68000 board which drives 3 upper screens, and one Windows PC, like in Stepping Stage series. -This board may have 2 more (missing?) ROM ICs, for sprites
* namcona1.cpp: improved encapsulation [Angelo Salese] angelosa2018-02-022-39/+66
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