| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixed high-ASCII characters in newvideo.txt which was breaking its view on the mamedev.org source browser.
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Added DIPLOCATION macros to all Dip Switches. All DSW are verified through test mode.
Fixed custom_io_r which is used for protection but also for keyboard input.
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Subject: [patch] Fix maxaflex problems
Hi mamedev,
The maxaflex, mf_bdash and mf_achas drivers fatalerror on startup as
reported on MAMETesters. This should fix it.
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Subject: diff for police trainer
Attached is a diff adding diplocations and marks some as unused based on manual and schematics. based on 0.123
Mike
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Subject: [patch] Add nmk112 initialization
Here's a small patch to add initialization to machine/nmk112.c. This
resolves a multi-session audio problem reported for donpachi by
Iaspis.
--
From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Fix n64 multi-session problems
This patch adds some variable initialization to machine/n64.c to fix
running starsldr multi-session (reported by Firewave/subb). The fix
is a strict improvment on the current situation, but there are likely
still some remaining multi-session/reset issues with the driver.
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Subject: 8080bw.c DIP locations, coin2 fixes
Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion.
Fixed coin2 for superinv & invasion.
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Subject: fixed pwrinst2_0122u8gra
Hi, i've fixed the mametester bug pwrinst2_0122u8gra caused by me in the last clean made (sorry, sorry, sorry .......),
and in according what is wrote in the drive of taplan2 about sstriker and kingdmgp "update the above two look like genuine
Korean release boards, Raizing probably just missed a few things" i have swapped this world set as the original one (only
if you're agree of course).
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platforms.
Fixed dependency problem in windows.mak due to the VERINFO move. Windows builds now work the first time.
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as namco system 12.
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- Uses resnet code
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http://www.6502.org/users/andre/hwinfo/crtc/diffs.html
- allows reading registers 12 and 13
- reading write-only registers return 0
- updated comments in header
- added copyright since there was none
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- Changed qix.c to RGB32 mode and made its videoram_w do the partial updating instead of a per scanline timer
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- Cleaned up the 'special case' mess this driver has become
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- most of the exceptions force the I bit
- ignore some flag bits in the CPSR
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- Thumb ldmia/stmia: correct value for writeback when the writeback reg is in the list
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- Renamed Ping Pong to "Konami's Ping-Pong", which is the real name as per the title screen and the flyer
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Here the changes:
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Added new game: Magic Card II (green TAB or Impera board). Not working yet.
- Added new game: Magic Card II (blue TAB board, encrypted). Not working yet.
- Added new game: Jolly Card (3x3 deal).
- Added new game: Jolly Card Professional 2.0 (with 'enter code' screen to boot).
- Added new game: Lucky Lady (3x3 deal).
- Added new game: Lucky Lady (4x1 aces).
- Added new game: Royal Vegas Joker Card (fast deal).
- Added new game: Royal Vegas Joker Card (slow deal).
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.
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Adds a genuine Taito version of Galaxain to the galaxian.c driver
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Adds older? version of Sand Scorpion
Stuff I did:
Added info and PCB layout
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- HandlePSRTransfer: remove wrong code, correct detection of privileged mode
- correct carry output for ROR
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Samuele Zannoli:
- Add SH4 I/O ports
- Connected the 93C46 of the naomi and the x76f100 of the rom board and filled them with dummy data to satisfy the BIOS
- Implemented some of the JVS transfers that will be needed to use the controls
- Implemented ROM board DMA
- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)
- Improved PVR-TA graphics emulation
Deunan Knute:
- Set proper ARM7 clock. (Yes, it's really that slow!)
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mame_schedule_load()
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included that info
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Blaze On (kaneko16.c)
Sand Scorpion (sandscrp.c)
Flash Point (segas16b.c)
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Changed several ports to port_include & port_modify
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buttons there are for each game.
Rewrote the INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and PORT_CUSTOM macros.
Added a few notes about the inputs when I thought they were needed to avoid wrong bug reports.
Started to clean the driver (but unfortunately, I can't go further because I don't understand everything).
Please have a look as there are things which still need to be done (such as getting only one memory map).
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basic artwork for it.
- Set GAME_IMPERFECT_GRAPHICS until then, so we don't get bug reports on the missing lasers, or whatever...
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meant to be?
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Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow.
Minor comments adjustment.
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