| Commit message (Collapse) | Author | Age | Files | Lines |
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are not verified
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Addresses MT07375.
Also increase efficiency when layouts contain large numbers of
non-interactive elements (e.g. thousands of matrix display dots).
Also includes work in progress for future improvements.
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* ddealer.cpp: Use tilemap_t for splittable foreground tilemap
* Fix MCU input with side effects, Reduce runtime tag lookup, Reduce duplicates, Use shorter type values, Add/Fix notes, Fix naming
* ddealer.cpp: Fix masking
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- New dumps from redump.org (working):
F-BASIC386 Compiler v2.1 L10
FM Towns Demonstration CD-ROM '90. Fuyu - The Galaxy of FM Towns
Ginga Eiyuu Densetsu II DX+ Towns Special
Indiana Jones and the Last Crusade (Pre-Release Version)
NHK Special - Ginga Uchuu Odyssey Vol. 2 - Choushinsei Bakuhatsu
Presence
Psychic Detective Series Vol. 2 - Memories (Demo)
Sherlock Holmes - Consulting Detective (Demo)
Steepia Lite
Trigger 2
Zan II - Towns Special (1992-04-23)
- New dumps from redump.org (not working):
Hyper Address Ver. 2.0
Megamorph (Demo)
- Replaced entries with dumps from redump.org:
Abel - Shin Mokushiroku Taisen
Cyberia
Dead of the Brain - Shiryou no Sakebi
Dragon Half
Dragon Knight III
Elm Knight - A Living Body Armor
Ningyou Tsukai
Power DoLLS
Power DoLLS 2
Rinkan Gakkou
Shinseiki Kouboushi - Dead Force
Strike Commander
The Best Play Baseball
Viper-V6 Turbo RS
Zan II - Towns Special (1992-03-19)
Zatsuon Ryouiki
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----
Retro Handheld Console 152-in-1 [Sean Riddle, David Haywood]
new WORKING clones
----
WWE Wrestlemania Steel Cage Challenge (Plug & Play) (set 2) [Sean Riddle]
- set all GPL16250 games to 96Mhz as this seems to be accurate (will look for speedups where possible later) [David Haywood]
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----------------------------
Constellation Expert [hap, Berger]
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* splus.cpp: Corrected screen aspect, moved LEDs/labels off screen.
* z80ne.cpp: Restored additive screen blending for z80net/z80netb/z80netf.
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----------------------------------
Constellation Expert [hap, Berger]
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- Add more RAM
- Screen rendering updates, chars are only 6 pixels wide
- Note debug tricks
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Removed problematic bounds from SDA5708 layout - automatic bounds works
fine.
de_2.cpp: Cleaned up laoyouts using loops and made bounds fit the
content.
gts80a.cpp: Made caveman screen match the height of the backglass, fixed
bounds, and added backglass-only view.
dct11em.cpp: Fixed layout bounds, corrected screen aspect ratio, and
centred LED displays.
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interfaces and AP5 Tube devices.
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the Large 4M board.
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rfslots8085.cpp: Add note
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* nltool --help is your friend.
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* Add notes for background color
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warning messages on encountering deprecated elements.
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Outputs no longer require string formatting and hash lookups, and only
changes to output values result in notifications. Performance is
better than before. We never had any kind of post-processing to make
the "alternate pixels" screen bitmap look like a DMD, and the bilinear
scaling looked awful.
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----------------------------------
Matrix [bytestorm]
New working clones
------------------
Midnight Run: Road Fighter 2 (AAA, Asia v1.10, newer sound program) [Guru]
Street Fighter II': Champion Edition (bootleg, set 1) [f205v, maru79]
Street Fighter II': Champion Edition (bootleg, set 2) [f205v, maru79]
Street Fighter II': Champion Edition (bootleg, set 3) [Janniz, f205v, maru79]
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* New working clones
------------------
V.Smile Baby (France, with 'Winnie et ses amis dans la Foret des Reves Bleus') [Sean Riddle, TeamEurope]
V.Smile Baby (France, with 'En Ville avec l'ourson Patoune') [Sean Riddle, TeamEurope]
* Add 'vsmilebf' and 'vsmilebfp'
* vsmileb_cart.xml: Remove 'poohhawaf' and 'poohhawaf' that were mistakenly added on commit #7195
These are console BIOSes with a bundled in-ROM game and not cart dumps.
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