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* Cleanup & version bump.mame0140u1 Aaron Giles2010-11-0836-784/+784
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* Fix issues with setting condition expressions on break/watchpoints. Aaron Giles2010-11-083-25/+31
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* New games added or promoted from NOT_WORKING status Tomasz Slanina2010-11-074-21/+304
| | | | | --------------------------------------------------- Bygone [Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina , The Dumping Union]
* Fix for MT bug #4096 Angelo Salese2010-11-071-3/+2
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* Removed deprecat.h usage and rewritten irq routines in DJ Boy [Angelo Salese] Angelo Salese2010-11-072-12/+12
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* New games added or promoted from NOT_WORKING status Luca Elia2010-11-063-62/+132
| | | | | | | | | --------------------------------------------------- Janputer Special [gamerfan, ranger_lennier, Smitdogg, The Dumping Union] New clones added ---------------- Mahjong Neruton Haikujiradan (Japan, Rev. A?) [Smitdogg, The Dumping Union]
* Incorporate MESS change into MAME core. Scott Stone2010-11-061-2/+2
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* Minor documentation update. Added Sega Romboard ID for a Golden Axe set, ↵ Brian Troha2010-11-063-8/+9
| | | | added PCB # for Big Karnak and correct rom names for the Touchmaster v2.xx & v3.00 sets - not worth mentioning ;-)
* Games added as GAME_NOT_WORKING R. Belmont2010-11-063-1/+17
| | | | | | ------------------------------- Zero Gunner 2 [The Dumping Union]
* Added UTF-8 constants for cursor key arrows, and accented characters on the ↵ Curt Coder2010-11-051-0/+15
| | | | Swedish/Finnish keyboard layout. [Curt Coder]
* Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml Aaron Giles2010-11-042-1/+3
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* kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3] R. Belmont2010-11-041-7/+7
| | | | Game still doesn't boot in MAME (works in Demul) - Kale, if you're bored... :)
* Atari Cops'n Robbers Updates [Derrick Renaud] Derrick Renaud2010-11-045-90/+204
| | | | | | | | | | | | | | | | | Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found. Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud] ---------- Not Whats New stuff ---------- If anyone can figure out the address/bits for the Zings/Fires sounds that would be great. I figured out all the others. FWIW, it does not seem to be any of the bits at 0x1000, The bits should be high, then go low to trigger the sound effect. Zings has a oneshot with a minimum 0.2s length which is extended while the trigger is low. Fires goes low to fully charge a cap. As long as it is low, the shot will be at full volume, then decay after it goes high. Thanks, D.
* new NOT WORKING Tomasz Slanina2010-11-032-0/+266
| | | | ---------------- Shooting Star [Tomasz Slanina]
* Fix compile error. Aaron Giles2010-11-031-2/+2
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* Fixed crash in cubocd32/akiko [Mariusz Wojcieszek] mariuszw12010-11-021-1/+1
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* Fixed MSVC compile. (no whatsnew) Curt Coder2010-11-023-6/+6
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* OSX compile fix. Tomasz Slanina2010-11-011-0/+1
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* Neo Geo Changes: [Johnboy] Scott Stone2010-11-011-443/+444
| | | | | | | | | | . maglord/maglordh - Mixed up crc's, fixed . flipshot - Added correct p1 . kotm2 - Tagged MVS AND AES VERSION . miexchng - Added correct c3/c4 . Updated game pcb info . Continued to document mask ROM types
* Converted the expression engine to C++, did the usual cleanup. Aaron Giles2010-11-0116-2213/+1905
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* Atari Cops'n Robbers Updates [Derrick Renaud] Derrick Renaud2010-11-0110-209/+867
| | | | | | Converted controls to Positional type. Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented) Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
* Sync ASC with MESS (no whatsnew) R. Belmont2010-11-012-4/+16
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* i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, ↵ Wilbert Pol2010-10-3110-72/+299
| | | | and arpl instructions. [Wilbert Pol]
* i80186/i80286: Fixed bound instruction restart when prefixed with a segment. ↵ Wilbert Pol2010-10-311-1/+1
| | | | [Wilbert Pol]
* PPC: don't crash 601 R. Belmont2010-10-301-2/+21
| | | | (Aaron, please feel free to hate this and redo it correctly. It does seem to work for me though).
* M6805: Add extremely preliminary 68HC05EG support. R. Belmont2010-10-292-1/+109
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* i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the ↵ Wilbert Pol2010-10-281-9/+3
| | | | debugger. [Wilbert Pol]
* Fix OSX compile. Wilbert Pol2010-10-281-6/+7
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* New games added as GAME_NOT_WORKING R. Belmont2010-10-282-1/+19
| | | | | | ----------------------------------- The King of Fighters XI (Cah4e3)
* Naomi updates: R. Belmont2010-10-281-23/+34
| | | | | | Redumped Kick 4 Cash to fix bad dumps [f205v] Completed dump of Neo Geo Battle Coliseum [Guru]
* New games marked as NOT_WORKING mariuszw12010-10-272-0/+9
| | | | | ------------------------------- Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
* C++-ified the cheat engine. Aaron Giles2010-10-276-1547/+1443
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* Fixed error that caused us to repeatedly re-render characters Aaron Giles2010-10-271-0/+3
| | | | that had empty bitmaps.
* Discrete Updates [Derrick Renaud] Derrick Renaud2010-10-2712-955/+822
| | | | | | | | | | Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code. Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules. ---- Some not whats.new stuff: I also fixed the regression to Galaxian. I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
* Fixed and verified with Test Mode the few System 18 bootlegs located in the ↵ Scott Stone2010-10-271-43/+96
| | | | system16.c driver for Inputs and Dip Switches. [Tafoid]
* Replaced the "replaced" char, plus some copyright addition (no whatsnew) Roberto Fresca2010-10-251-2/+2
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* Fix compile Angelo Salese2010-10-251-3/+3
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* Replaced some previously replaced chars (no whatsnew) Roberto Fresca2010-10-251-4/+4
| | | | | | The original chars were switched automatically to question signs "?". Now replaced by "'".
* New clones added Roberto Fresca2010-10-252-3/+59
| | | | | | | ---------------- Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
* Hard-code a limit to the number of passes in case it doesn't converge Aaron Giles2010-10-251-1/+2
| | | | (found 1 case so far).
* Added support for original TAB Austria Royal Card. Roberto Fresca2010-10-253-11/+40
| | | | | | | | | Still need to reparent the sets. New games added or promoted from NOT_WORKING status --------------------------------------------------- Royal Card (TAB original) [Roberto Fresca]
* Latest megadriv source Angelo Salese2010-10-251-53/+187
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* Fix for previous fix. Aaron Giles2010-10-241-6/+10
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* ui_draw_text_box now iterates until its calculations converge. It also Aaron Giles2010-10-241-21/+29
| | | | | adds a small epsilon value to the wrap width to allow for FP computation tweaks.
* Use "default" font for artwork elements as well. Aaron Giles2010-10-247-25/+32
| | | | | Make UI backgrounds a bit more opaque. Fix crash when passing NULL filename to OSD code.
* Added support for OSD-generated fonts. The OSD is queried first to see Aaron Giles2010-10-2410-71/+396
| | | | | | | | | | | | | | | | | if it owns a given font (based on the name), and if it does, it is responsible for generating bitmaps on the fly as characters are requested. Added new option -uifont to specify the UI font. It can be set to a filename, in which case a BDF font will be loaded. It can also be set to a font name (assuming the OSD support is present), in which case the OSD font by that name is used. The default value is 'default' which can be used by the OSD to substitute a default font or by the OSD, which will default to ui.bdf as before. In all cases, it falls back to the built-in font by default if none of the previous options works. On Windows, the OSD will default to Tahoma as the font name. Also on Windows, font names can be specified with [b] to indicate bold or [i] to indicate italic.
* Removes all std::strings from the dsp56k cpu core. (Not worth mentioning) Andrew Gardner2010-10-238-437/+430
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* [SDL Debugger] Removed an unnecessary assert and brought focus back to Andrew Gardner2010-10-231-61/+64
| | | | | the main debugger window on startup. [Andrew Gardner]
* Convert rendfont to C++. Aaron Giles2010-10-238-605/+629
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* [Util] Added + and += operators to the astring class. Andrew Gardner2010-10-231-0/+5
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