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* Cleanups and version bump.mame0138u1 Aaron Giles2010-05-2730-301/+301
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* SDL: fix compilation for GTK+ 2.20 and later [R. Belmont, Wingman] R. Belmont2010-05-271-0/+4
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* Added bare-bones work around for the Network board in Super GT 24h and Over ↵ Angelo Salese2010-05-261-1/+38
| | | | Rev, they now enters into attract mode [Angelo Salese]
* cname shinobi bootlegs Michaël Banaan Ananas2010-05-261-2/+2
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* woops, bootleg of crash, not by crash Michaël Banaan Ananas2010-05-261-1/+1
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* involves capcom too, also for clbowl Michaël Banaan Ananas2010-05-261-5/+5
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* edf bootleg cname Michaël Banaan Ananas2010-05-261-1/+1
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* Note about Terminator 2 LA4 romset as found via eBay auction. Brian Troha2010-05-261-0/+1
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* new clone added: 2 sets of MS Pacman / Galaga 20yr Reunion Brian Troha2010-05-262-14/+32
| | | | | | New Clones Added ------------------------------------ Ms. Pac-Man/Galaga - 20 Year Reunion (V1.08) [Brian Troha, The Dumping Union] Ms. Pac-Man/Galaga - 20 Year Reunion (V1.02) [Brian Troha, The Dumping Union]
* jumpshtp->jumpshotp Michaël Banaan Ananas2010-05-262-5/+5
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* Rename tms5110_romclk_r to tms5110_romclk_hack_r. This is just a timer ↵ Couriersud2010-05-263-15/+30
| | | | running completely unrelated to the tms5110 emulation. Only used in cvs.c. No whatsnew.
* bootleg cname Michaël Banaan Ananas2010-05-261-3/+3
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* racnrol companyname Michaël Banaan Ananas2010-05-261-3/+3
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* company name Michaël Banaan Ananas2010-05-262-3/+3
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* scin=hack Michaël Banaan Ananas2010-05-261-4/+4
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* hyprdelj->hyprduel2 Michaël Banaan Ananas2010-05-262-4/+4
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* toaplan2: fixed sprite-sprite priorities in batsugun and dogyuun [robiza] Roberto Zandona2010-05-261-1/+1
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* Swapped the rev b and rev a decocass bioses, changed the name of the mcu rom ↵ Jonathan Gevaryahu2010-05-261-5/+5
| | | | to 'cassmcu' since we haven't (yet) verified that the code on the d8041-535 mcu is the same as the one already dumped. The Rev A bios currently gives a 'CASSETTE ERROR 01' which I don't know the exact meaning of.
* Update decocass comments/bios names with more info from D.Widel's page. ↵ Jonathan Gevaryahu2010-05-261-8/+12
| | | | [Lord Nightmare, David Widel]
* (spritelayers priority note) Michaël Banaan Ananas2010-05-261-1/+2
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* correct roms for Kicker in shaolins.c Brian Troha2010-05-261-3/+2
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* for documentation purposes, deliberately removed sound from whoopee that was ↵ Michaël Banaan Ananas2010-05-251-18/+11
| | | | using a rom from the bootleg before (there are 3 other sets with sound so it's ok)
* companyname corrections from robbie Michaël Banaan Ananas2010-05-2512-73/+73
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* coreland/sanritsu Michaël Banaan Ananas2010-05-252-3/+3
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* Updated Legendary Wings with actual PCB speed readings. [Corrado Tomaselli] Scott Stone2010-05-251-7/+9
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* new clones Angelo Salese2010-05-252-3/+63
| | | | | | ---------- Super Draw Poker (bootleg) [f205v]
* evil clarue flower Michaël Banaan Ananas2010-05-257-25/+26
| | | + Tad -> TAD Corporation
* Fixed assert in z80 cpu core when using nsc800 (no whatsnew) Miodrag Milanovic2010-05-251-1/+1
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* (moved ppi/pia interfaces down for clarity) Michaël Banaan Ananas2010-05-251-49/+45
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* irqgen was removed by mistake? Michaël Banaan Ananas2010-05-251-27/+36
| | | AY sound works again
* Added NSC800 CPU emulation to the Z80 core [Sandro Ronco] Fabio Priuli2010-05-252-0/+165
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* done some double checking, Flower is definitely by Wood Place (spelled with ↵ Michaël Banaan Ananas2010-05-257-22/+22
| | | | space inbetween btw), compared with clashroad: same soundchip, same font, same programmer (other woodplace games too)
* flower desc/company Michaël Banaan Ananas2010-05-252-7/+7
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* swapped super mouse/funny mouse parent/clone relationship Michaël Banaan Ananas2010-05-252-21/+21
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* documentation: Cleaned up company names [hap] Michaël Banaan Ananas2010-05-25102-560/+560
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* Reworked rendering in toaplan2 to render tilemaps / sprites in a single ↵ Angelo Salese2010-05-242-384/+360
| | | | | | | pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them [David Haywood]
* making note that it might not be jp version Michaël Banaan Ananas2010-05-241-1/+1
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* further Batsugun fix [CCbGpkYG0] Yasuhiro Ogawa2010-05-241-12/+25
| | | | - text layer priority was wrong for 2-players ending - start of credit roll was wrong
* Batsugun fix [CCbGpkYG0] Yasuhiro Ogawa2010-05-241-14/+46
| | | | | | | | | | | - bullets were drawn on top of frame - garbage layer in stage 1 - 1 crowd layer was missing in stage 2 and 4 - 1 BG layer was missing in stage 5 - part of stage-end boss was not displayed in stage 5 - crowds and credit roll were not displayed in ending demo Todo: timing for fade-in of crowd layer and city layer is swapped
* Added a readyq callback to the TMS5220 interface. This is needed to solve MT ↵ Couriersud2010-05-244-24/+40
| | | | #3832. In zaccaria games, the intq and readyq are connected to pia 6821 lines ca2 and cb1 which are edge driven. Just reading readyq would miss to detect a state change if between reads readyq went 0-1-0. Updated zaccaria.c and looping.c. Fixes MT #3832. [Couriersud]
* New clone added Yasuhiro Ogawa2010-05-242-27/+77
| | | Heavyweight Champ (Japan, FD1094) [Team Japump, Dumping Union]
* asteroids bootlegs Michaël Banaan Ananas2010-05-241-3/+3
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* companyname capcom bootlegs Michaël Banaan Ananas2010-05-242-5/+5
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* galdrvr companynames cleanup Michaël Banaan Ananas2010-05-241-18/+18
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* fix same typo in comment Jonathan Gevaryahu2010-05-241-1/+1
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* typo fix on rom name, no whatsnew Jonathan Gevaryahu2010-05-241-1/+1
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* power instinct by atlus only Michaël Banaan Ananas2010-05-241-4/+4
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* Added debug_global_input_code_pressed_once() function to input.c [Angelo Salese] Angelo Salese2010-05-242-1/+7
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* licensed Michaël Banaan Ananas2010-05-241-1/+1
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* Verified TMS5200 and Vsync clocks from hardware [Corrado Tomaselli] Jonathan Gevaryahu2010-05-241-2/+2
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