| Commit message (Collapse) | Author | Age | Files | Lines |
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Sent: Wednesday, September 23, 2009 2:54 PM
To: submit@mamedev.org
Subject: Tiny speed up in 'src\mame\video\neogeo.c'
Hi,
here is a patch against 'src\mame\video\neogeo.c'
This patch give a tiny speed up in neogeo rendering and, IMO, gives the
source code more readable.
This is achieved by unrolling a loop in 'draw_fixed_layer'
Doing so, the logic inside the loop is simplified, less arithmetic is
performed and branches are avoided.
Hope this helps,
Best regards,
Christophe Jaillet
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> Sent: Wednesday, September 23, 2009 4:41 AM
> To: submit@mamedev.org
> Subject: optional flag in -listxml
>
> This patch:
> - adds an "optional" flag for rom/disk entries to -listxml output
> - removed the obsolete "dispose" flag from the DTD in the -listxml
> output
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Sent: Monday, September 21, 2009 2:54 PM
To: Aaron Giles
Subject: Photo2 coinage
I've added dipswitches for the coins, you can now select between 1 and 6
minutes per coin.
I've also added information about the original games that these have
been bootlegged from.
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> Sent: Monday, September 21, 2009 9:02 AM
> To: Aaron Giles
> Subject: NeoGeo update from JohnBoy
>
> roms are public.
>
> - Renamed sets based on them being used for the initial AES production
> runs
> Renamed tophuntra to tophuntrh, added correct s1
> Renamed kof97a to kof97h
> Renamed bstars to bstarsh
>
> . Added correct c1 to neocup98
> . Added correct m1 and v1 to androdun (MVS version layout)
> . Tagged lastbld2 as newer revision
> . Identified pbobblena as bootleg, renamed to pbobblenb, renamed roms
> to
> 'correct' chip label
> . Renamed p1 in mslug4, see notes
>
> New sets added: [Johnboy]
> . Added Baseball Stars Professional (set 1)
> . Added Metal Slug 4 (set 2)
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> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 20, 2009 9:54 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Eliminate more #ifdef LSB_FIRST
>
> Hi mamedev,
>
> This patch recodes more cases where LSB_FIRST is used to conditionally
> compile separate code for LSB and MSB targets. The atari.h chunk was
> dead code (both in MAME and MESS) so I simply removed it.
>
> ~aa
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- RIM instruction now shows the current status of RST5.5 and RST6.5 pins.
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----
I'm now encoding the keys as 20-bits numbers. I will submit a new key
finder program ASAP.
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the test cartridge
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DISCRETE_ASWITCH
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before 1116%, after 1121%
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----------------
Exzisus (Japan, dedicated) [Stefan Lindberg, Phil Bennett]
(This is now the parent set. The existing set becomes exzisusa)
Added correct ROM locations for exzisus and flagged exzisusa b23-03.14l as BAD_DUMP. [Phil Bennett]
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Comment:
Information posted at
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=202248
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- updated all drivers
- converted drivers to RS/WS tms5220 interface where appropriate
- removed quite some trampoline functions
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Added DISCRETE_LOGIC_SHIFT - generic shift register
Fixed DISCRETE_BIT_DECODE to apply proper voltage instead of clipping to INT.
Sky Raider - Partial discrete sound
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- implemented reset for TMS5220C if /RS and /WS are pulled down together
- Inserted LNs email and corrections as comment into source
- Created a TODO section.
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- Updated drivers accordingly
- Removed some trampoline functions
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- Added q suffix to denote active low lines
- Updated all drivers accordingly.
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byte writes
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Explicit banks now work up to bank 64.
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> From: Sandro Ronco [mailto:sandroronco@gmail.com]
> Sent: Wednesday, September 16, 2009 12:48 AM
> To: submit@mamedev.org
> Subject: MAME cheat update
>
> I have added the byte swap to the cheat search.
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Sent: Thursday, September 10, 2009 7:10 AM
To: submit@mamedev.org
Cc: upstephh_wip@yahoo.com
Subject: Quick fix for the F6 toggle
Hi
My last diff got altered before getting included, I appreciate this would likely get done (and many
thanks for doing it) but it did lose the F6 functionality when a cheat was selected. Eg. if you have
the cursor bar over Infinite Time then F6 will not work. My original solution using numbered calls
was not ideal but it did work, I'd spent ages trying to find the appropriate routine to call without
joy. Annoyingly I just tried again with 0.134 and it took less than 5 minutes to fix it
properly....DOH!!!
Anyway I've attached a simple one-line diff for 0.134 to hook up F6 wherever the cursor bar is on
the cheat menu screens.
It just changes this in uimenu.c.:-
- if (exclusive_input_pressed(menu, IPT_UI_TOGGLE_CHEAT, 0))
+ if (ui_input_pressed_repeat(menu->machine, IPT_UI_TOGGLE_CHEAT, 0))
Martin 'Pugsy' Pugh
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- Remove tms5220 kludge
- hooked up new RS/WS/READY tms5220 interface
- removed dac1 as well. Replaced it by attenuation control for ay2, channel B
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- this emulates the RS/WS and READY handshaking according
to the tms5220 manual. Drivers reading the ready line
should most probably use it.
- Note: For cases where the READY handshake is done by the cpu
sufficient cycles have to be burnt to simulate that the
cpu waited. This yet has to be implemented.
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brapboys character select music loop timing is a bit off though now.
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- 03434: [Sound] brapboys, brapboysj: Music samples looping incorrectly / ending too soon. (brapboys fanclub)
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are only 2 sets
Before we listed set 1 & set 3 without set 2 ;-)
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New Clone Added
--------------------------
Mortal Kombat II (rev L3.0) [bulldawg, Smitdogg, Dumping Union]
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mention in the whatsnew please
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