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* Cleanups and version bump.mame0132u5 Aaron Giles2009-07-1621-166/+166
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* Forgot to add it to the list of tools. Aaron Giles2009-07-161-0/+1
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* Never send a monster to do the work of an evil scientist... Aaron Giles2009-07-162-0/+442
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* From: David Haywood [neohaze@nildram.co.uk] Aaron Giles2009-07-161-148/+199
| | | | | | | | | | | | | | | | | | | | | | Sent: Wednesday, July 15, 2009 4:13 PM Cc: Aaron Giles; Angelo Salese Subject: Re: Back Fire (Tecmo) Here is an improved version of the driver, with fixed dipswitches, MSM removed (it isn't on this PCB), set tagged as bootleg (PCB was a bootleg) etc. David Haywood wrote: > new games added as working > --------- > Back Fire (Tecmo) [Tirino73, David Haywood] > > > it's not really a clone of silkworm.. it's a very different game.. > > >
* From: David Haywood [neohaze@nildram.co.uk] Aaron Giles2009-07-164-5/+57
| | | | | | | | | | | | | | | | | | | | | | | Sent: Wednesday, July 15, 2009 3:36 PM To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc Subject: new clones - witch card , scherrym This adds the recent team europe dumps. I haven't looked at them much 'Poker' is another Witch Card set 'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is missing. new clones ----------- Witch Card (german?) [Team Europe / Dumping Union] new not working ----------------- Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
* > From: David Haywood [mailto:neohaze@nildram.co.uk] Aaron Giles2009-07-161-0/+165
| | | | | | | | | | | | | | | | | > Sent: Wednesday, July 15, 2009 1:10 AM > To: Aaron Giles; Angelo Salese > Subject: Back Fire (Tecmo) > > new games added as working > --------- > Back Fire (Tecmo) [Tirino73, David Haywood] > > > it's not really a clone of silkworm.. it's a very different game.. > >
* > From: Roman Scherzer [mailto:roman.scherzer@gmx.de] Aaron Giles2009-07-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | > Sent: Monday, July 13, 2009 11:14 AM > To: submit@mamedev.org > Subject: mantis 03299 fix > > diff -Nru src/mame/drivers/tehkanwc.c src/mame/drivers/tehkanwc.c > --- src/mame/drivers/tehkanwc.c 2009-07-10 18:10:24.000000000 +0200 > +++ src/mame/drivers/tehkanwc.c 2009-07-13 20:06:17.000000000 +0200 > @@ -849,7 +849,7 @@ > ROM_LOAD( "e12.bin", 0x00000, 0x4000, CRC(a9e274f8) > SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) ) /* fg tiles */ > > ROM_REGION( 0x10000, "gfx2", 0 ) > - ROM_LOAD( "e7.bin", 0x00000, 0x8000, CRC(055a5264) > SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) ) /* sprites */ > + ROM_LOAD( "e8.bin", 0x00000, 0x8000, CRC(055a5264) > SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) ) /* sprites */ > ROM_LOAD( "e7.bin", 0x08000, 0x8000, CRC(59faebe7) > SHA1(85dad90928369601e039467d575750539410fcf6) ) > > ROM_REGION( 0x10000, "gfx3", 0 )
* Verified Fruits & Bunny PROM (f205v) Aaron Giles2009-07-161-9/+8
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* From: David Haywood <neohaze@nildram.co.uk> Aaron Giles2009-07-161-17/+42
| | | | | | | | | | | | | | | Date: Sun, 12 Jul 2009 10:25:38 To: Aaron Giles<aaron@aarongiles.com> Subject: Jockey Club II notes I've updated the notes in Jockey Club II based on the pictures from Gerald It doesn't appear that there are any additional ROMs on the board. It actually appears that on the original game (unlike the bootleg) the graphics are compressed in the program roms. This may be CPS3-like hardware. (SRMP6 uses CPS3 compression too)
* From: Luigi30 <luigi30@gmail.com> Aaron Giles2009-07-161-2/+2
| | | | | | | | | | | Date: Sat, 11 Jul 2009 22:01:46 To: submit@mamedev.org<submit@mamedev.org> Subject: empcity diff Fixes bug 03250
* From: David Haywood [neohaze@nildram.co.uk] Aaron Giles2009-07-162-18/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Sent: Friday, July 10, 2009 11:38 PM To: Aaron Giles; Angelo Salese Subject: Shogun Warriors 11/07/09 backup Fully inclusive patch In addition to previous listed updates -- decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as mcu block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted) Kaneko definitely wanted to be annoying with this, and all their multiple modes, the roms contain everything from unencrypted blocks, to simple bitshifts, 0x40 byte tables, right through to blocks which seem to have everything enabled. Will continue to work with dox to gather more data. Current progress -- decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now. -- properly mapped inputs in Shogun Warriors Gets Shogun Warriors to the Titlescreen at least. Will look at further trojan work with Dox on Sunday. I'm not sure all the sprite roms are the right size, some non-protected sprite elements aren't appearing correctly, not sure yet tho.
* From: David Haywood [neohaze@nildram.co.uk] Aaron Giles2009-07-164-7/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | Sent: Friday, July 10, 2009 11:02 AM To: Aaron Giles; Angelo Salese Subject: Otenami Haiken Final (V2.07JC) Note, I've talked this one through with him, and this is correct. Taito sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF card support was added (it might be the reason the V2 bios exists) The supported bios is dumped from the PCB, I know we have the actual upgrade kit, but afaik MAME can't upgrade it properly. Only the new game uses this bios, as it's actually a less featured bios aside from the CF support. New Games added -------------------- Otenami Haiken Final (V2.07JC) [Joerg Hartenberger] Other changes -------------- - Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger] - Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c [Joerg Hartenberger]
* Fixed resource leak in core_fload(). Aaron Giles2009-07-161-0/+3
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* Silly whitespace thing. Andrew Gardner2009-07-161-4/+4
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* Adds hardware notes to the Quake Arcade Tournament driver based on original ↵ Andrew Gardner2009-07-161-7/+19
| | | | press-release. [vidpro1]
* ARM7 updates [R. Belmont, Ryan Holtz] R. Belmont2009-07-165-46/+303
| | | | | | | - Prepped to support multiple architecture versions - Added ARM9 CPU type (ARMv5TE) - Added mostly-stubbed system coprocessor/MMU support
* renamed rockola.c to snk6502.c as the hardware is made by SNK, not by Rock-ola Yasuhiro Ogawa2009-07-166-128/+128
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* Made comments more precise. Thanks Guru. Fabio Priuli2009-07-151-5/+5
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* Reverted svn r6097 as per Aaron suggestion Angelo Salese2009-07-152-20/+1
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* Added 16-bits wide access function for the ymz280b sound chip core, needed ↵ Angelo Salese2009-07-152-1/+20
| | | | by the upcoming Colorama driver submission [Angelo Salese]
* Fixed year for Mighty Monkey (and clones) based on US Copyright Searches ↵ Scott Stone2009-07-154-10/+10
| | | | [Braille]
* There was still one CF image to update in viper.c... Fabio Priuli2009-07-151-1/+1
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* Fixed #03309: All Sets in ojankohs.c: When game issues a sound/voice, the ↵ Scott Stone2009-07-151-1/+1
| | | | | game crashes. Another cpu->tag correction identified and corrected.
* New working games Aaron Giles2009-07-142-3/+3
| | | | | | | ================= Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras] Also updated the SHA1 in deco_ld to match (they use the same disc).
* Fix frame number timing for gottlieb games. Aaron Giles2009-07-141-1/+1
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* Fix crasher in burnin code. Aaron Giles2009-07-141-2/+2
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* Fixed #03308: overdriv: Game Resets at "Ram Check" Scott Stone2009-07-141-3/+3
| | | | | This was caused by some incorrect cpu -> tag assignments.
* Ouch... there was still one crsshairpath... Fabio Priuli2009-07-141-1/+1
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* Removed bogus extensions from CHD in djmain.c Fabio Priuli2009-07-141-7/+7
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* Added thrild2c to viper.c (last CF missing among the ones Guru uploaded) Fabio Priuli2009-07-142-1/+16
| | | Also added stickers as mentioned by Guru (it's not the nicest way to preserve the info, but at least they won't get lost for the moment)
* Same issue for sscopex... Angelo Salese2009-07-141-4/+4
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* Forgot to actually update the sha1 in code1dispatch, thanks to etabeta for ↵ Angelo Salese2009-07-141-2/+2
| | | | the bug report
* Replaced a few cpu[0] with tags Fabio Priuli2009-07-141-14/+14
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* Fixed bug MT 03235: timecris and clones: Severe graphics corruption Fabio Priuli2009-07-141-7/+7
| | | On behalf of Skeleton081983
* Fixed remaining occurrences of crsshairpath Fabio Priuli2009-07-144-30/+30
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* Made pr8210 serial processing a little more robust. Aaron Giles2009-07-141-17/+14
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* New games marked as GAME_NOT_WORKING Angelo Salese2009-07-134-1/+169
| | | | | ------------------------------------ Time Traveller [Angelo Salese]
* Added basic support in bitmap.c for 64-bit indexed bitmaps. As a Aaron Giles2009-07-136-4/+232
| | | | | | | | | | | | | | result, you will need a full recompile with this change, since the bitmap formats enum was altered. Introduced new feature -burnin, which can be used to generate a PNG that represents the overall brightness seen during the course of running a game. This PNG can be used as a fake "bezel" that overlays the screen via the artwork systems (with a low alpha, say 0.1 or 0.2) to simulate running a game with a monitor that has been burned in from another game. Fixed the -crsshairpath option to be spelled properly.
* New games marked as GAME_NOT_WORKING Angelo Salese2009-07-134-0/+480
| | | | | | ------------------------------------ Cobra Command (Data East LD) [Angelo Salese] Road Blaster (Data East LD) [Angelo Salese]
* New games marked as GAME_NOT_WORKING Angelo Salese2009-07-134-0/+318
| | | | | ------------------------------------ Multipede [Angelo Salese]
* Promoted Final Lap 2 & Final Lap 3 to working since they just require to ↵ Angelo Salese2009-07-131-4/+4
| | | | init their analog controls (same sequence as Final Lap R).
* Added mechanism for the laserdisc core to return 0 for the Aaron Giles2009-07-137-37/+60
| | | | | | | | | | | | | | | philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. Made a couple of minor tweaks to the Cliff Hanger driver. Fixed interrupt timing (was not taking into account interlacing) to fix up glitches in playback and ensure the disk test passes. Added SHA1 and marked the game as working. New games marked working: Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
* Fix for MT 03305: blockout, blckoutj, blckout2: The text in yellow on the ↵ Fabio Priuli2009-07-131-1/+1
| | | | | "blockmaster" screen is corrupted We had lost the READ part of the RAM region ;)
* Adds hardware notes to the Quake Arcade Tournament driver. [vidpro1] Andrew Gardner2009-07-131-1/+7
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* Rom name corrections for Tetris Plus 2 based on photo of roms and the dumps ↵ Brian Troha2009-07-131-7/+7
| | | | matching the current roms in the driver [Darran, Dumping Union]
* Finished off current Konami Viper hooks, will add the bunch of unemulated ↵ Angelo Salese2009-07-121-23/+24
| | | | dumps on a later date...
* Even more Konami Viper hook-ups, almost done... Angelo Salese2009-07-121-27/+32
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* Fixed left screen call drawing Angelo Salese2009-07-121-9/+31
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* Fixed screen masking in tmmjprd [Angelo Salese] Angelo Salese2009-07-121-16/+29
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* More Konami Viper redump hook-ups Angelo Salese2009-07-111-15/+19
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