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* One more time.mame0130u4 Aaron Giles2009-04-161-1/+1
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* Another compile error. Aaron Giles2009-04-161-1/+1
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* Fix compile error with debug enabled. Aaron Giles2009-04-161-1/+1
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* Cleanups and version bump. Aaron Giles2009-04-165-23/+23
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* From: Smitdogg [smitdoggjones@gmail.com] Aaron Giles2009-04-163-2/+40
| | | | | | | | | | | | | Sent: Friday, April 10, 2009 10:47 AM To: submit@mamedev.org Subject: Mystic Warriors (JAA) and Field Combat redump This adds Guru's dump of Mystic Warriors (JAA) and Field Combat redump. The Field Combat redump fixes a title screen glitch, possibly other things. Smitdogg
* Correct sound ROM for T-Mek 4.4 (Lars Bull) Aaron Giles2009-04-161-2/+2
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* Small System 1 update: Aaron Giles2009-04-162-103/+84
| | | | | | * correct video timing * removed "small" video drivers for games that properly mask the scrolling areas
* More memory map merges. Aaron Giles2009-04-163-394/+211
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* Merged memory maps. Aaron Giles2009-04-162-512/+206
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* tektagt: add one missed protection access Olivier Galibert2009-04-151-0/+3
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* Renamed some sets to keep common parent root name. Aaron Giles2009-04-154-95/+95
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* Memory map merges. Removed some word handlers in favor of using READ8/WRITE8 Aaron Giles2009-04-1514-1243/+528
| | | | | directly in address maps. Removed some unnecessary handlers in favor of using AM_READ_PORT.
* fixed silly mistake Yasuhiro Ogawa2009-04-151-2/+2
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* Games promoted from GAME_NOT_WORKING status Olivier Galibert2009-04-151-44/+68
| | | | | ------------------------------------------- Tekken Tag Tournament (world versions) [Olivier Galibert]
* roul: some blitter improvements Roberto Zandona2009-04-151-3/+7
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* roul: reduced screen size Roberto Zandona2009-04-151-1/+1
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* roul: added a preliminary blitter (wrong) Roberto Zandona2009-04-151-18/+29
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* roul: added AY mapping Roberto Zandona2009-04-151-6/+14
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* added 1 title Yasuhiro Ogawa2009-04-151-0/+1
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* updated DECO cassette list Yasuhiro Ogawa2009-04-151-37/+56
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* Temporary reverted the last fix since it breaks other games... Angelo Salese2009-04-141-2/+7
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* added sound cpu io map Roberto Zandona2009-04-141-8/+22
| | | | | | New games marked as GAME_NOT_WORKING ------------------------------------ Super Lucky Roulette? [robiza, Angelo Salese]
* no bugs fixed; only a different and cleaner implementation Roberto Zandona2009-04-141-30/+6
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* Added a bunch of Maple-DMA fixes, now moeru boots too. Angelo Salese2009-04-141-1/+5
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* updated control info Yasuhiro Ogawa2009-04-141-23/+23
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* Simplified the gun port handling in the Sammy Outdoor Shooting games. Derrick Renaud2009-04-131-40/+23
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* Changed the PPU2C0x implementation to be a device Nathan Woods2009-04-1312-619/+635
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* ignores optional and no dump roms when checking whether all roms exist in ↵ smf-2009-04-131-12/+10
| | | | the parent.
* added Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!] Yasuhiro Ogawa2009-04-132-0/+42
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* Merged memory maps, expanded set names. Aaron Giles2009-04-133-520/+295
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* Corrected System 1 Z80 clocking: Aaron Giles2009-04-132-96/+98
| | | | | | | | | | * each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables * implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing
* Changed Player Input menu to be based off of sortorder instead of item->ref. Derrick Renaud2009-04-131-4/+4
| | | | | | Currently an analog control creates the axis;inc;dec menu items all under the same ref. This means the UI still thinks it is adding items when you move between any of the three for the same control. You have to move to a different control before sequences are no longer added to that control. Harder to describe then to try. Try the current code. Map an INC button, move to DEC and map a button. Go back to INC and the old value is not cleared first.
* Fixed an auto-center bug on analog joysticks that I added during a cleanup. Derrick Renaud2009-04-131-3/+2
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* Reverted to older behavior for how modified input port fields are handled. Aaron Giles2009-04-131-1/+7
| | | | | | | | | | | The originally intended behavior is that a new field that intersected a previous field would completely wipe out the original field. Recently a change was made that changed the behavior to only remove a portion of the bits from the original field. This is actually problematic behavior, so the original behavior was restored. Currently I put this behind a compile-time define until we see that we haven't come to rely on the newer behavior.
* Converted jangou & nightgal drivers to use resistors with the color proms. Angelo Salese2009-04-122-36/+69
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* memory map merging for ssrj.c Angelo Salese2009-04-122-39/+14
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* memory map merging for naughtyb.c Angelo Salese2009-04-121-23/+20
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* New clones added Angelo Salese2009-04-122-3/+34
| | | | | | ---------------- Trivia Master (set 4) [SoftwareThis] Also fixed parent-clone relationship for Trivia Genius.
* some clean up, added nmi Roberto Zandona2009-04-121-8/+12
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* added 'wild cat 3' set to goldstar.c davidhay2009-04-122-0/+33
| | | | | | | (found on software this) doesn't work, might need different memory map / banking.
* added sound cpu Roberto Zandona2009-04-121-0/+13
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* skeleton for Super Lucky Roulette? Roberto Zandona2009-04-124-0/+119
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* Some debug output fixes for machine/dc.c. Angelo Salese2009-04-121-6/+5
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* munch mobile: removed a not necessary check Roberto Zandona2009-04-122-3/+2
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* munch mobile: implemented priorities in munch mobile Roberto Zandona2009-04-121-21/+50
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* A revision of the previous commit. Angelo Salese2009-04-121-12/+12
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* List update for Naomi gd-rom games. Angelo Salese2009-04-121-11/+11
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* 03106: mouja: Sound Effects/Voice missing Angelo Salese2009-04-121-4/+3
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* Added display of frame number to the beamx/y info in the register view. Aaron Giles2009-04-111-1/+17
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* Fix MT 3065/3069 Aaron Giles2009-04-112-2/+4
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