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* Cleanups and version bump.mame0130 Aaron Giles2009-03-0915-83/+83
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* From: naibo zhang [mailto:naibo_zhang@hotmail.com] Aaron Giles2009-03-094-5/+15
| | | | | | | | | | | | | | | | | | | Sent: Sunday, March 08, 2009 7:40 PM To: submit@mamedev.org Subject: 1. Namco system-21 (earlier single DSP type) game "Driver's Eyes" 2D layer works. Unlike some other sys-21 games like starblad or solvalou, which use sprite layers with priorities from 0 to 7, Driver's Eyes uses up to 14 & 15. 1.5 [Documentation] Year of "Driver's Eyes" is 1990, not 1987. 2. Bug fix: Konami zr-107, GTI Club hardware, background layer lost (black sky). 3. Jaleco dancing game step3: it's not a clone, but a new game.
* From: Kevin Eshbach [mailto:keshbach@comcast.net] Aaron Giles2009-03-093-35/+78
| | | | | | | | | | | | | | | | | Sent: Sunday, March 08, 2009 5:58 PM To: submit@mamedev.org Subject: Patch with minor documentation changes Attached is a patch file with the following minor documentation changes: * Added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c.) * Added board numbers to SEGA's Quartet 2 documentation * Corrected the rom names for Tutankham (A guess was made on the names for Konami's version of the roms at 3h and 6h.) Kevin Eshbach
* Add muting just before saving the NVRAM, and de-mute just after Aaron Giles2009-03-091-0/+2
| | | | | loading the NVRAM. Should cure the stuck sound issue for games with large NVRAM.
* royalmah update by Uki Yasuhiro Ogawa2009-03-092-88/+328
| | | | | | | | | | | - added some notes - fixed DIPSW of makaijan - fixed visible area - fixed CPU clock New games added or promoted from NOT_WORKING status --------------------------------------------------- Jansou (alt) [Uki]
* Hooked up paletteram in Midnight Landing [Angelo Salese] Angelo Salese2009-03-091-5/+4
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* 00421: fghthist, fghthsta, fghthstj, fghthstu: Some priority problems in ↵ Pierpaolo Prazzoli2009-03-082-8/+18
| | | | Ryoko's stage. Namely, the old man, the cat and the kid. [Pierpaolo Prazzoli]
* some input work in sfbonus.c davidhay2009-03-082-230/+248
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* wc90b1 and wc90b2: some improvements: Roberto Zandona2009-03-082-6/+10
| | | | - fixed bg and fg scroll - fixed bg and fg offsets
* Sync with MESS Nathan Woods2009-03-081-2/+5
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* Fixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen) ↵ Tomasz Slanina2009-03-081-50/+40
| | | | [Tomasz Slanina]
* wc90b1 and wc90b2: other improvements Roberto Zandona2009-03-081-25/+23
| | | - fixed y sprite wrapping
* wc90b1 and wc90b2: improvements in sprite rendering Roberto Zandona2009-03-081-8/+12
| | | | - priorities - x position
* refactored sfbonus a little davidhay2009-03-081-3054/+524
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* 02854: hypreact: Buggy text in scoring screen [Pierpaolo Prazzoli] Pierpaolo Prazzoli2009-03-081-0/+6
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* 00826: wc90b, wc90: Some players are cut at left and bottom of the screen. Roberto Zandona2009-03-081-1/+3
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* 00268: captaven: In attract mode, the small pictures of the heroes appear ↵ Pierpaolo Prazzoli2009-03-081-6/+7
| | | | before they should. [Pierpaolo Prazzoli]
* fix a compiler bug when debugvertices is turned on. davidhay2009-03-081-2/+2
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* Allow chds to be directly in the rom directory without a subdirectory Olivier Galibert2009-03-081-0/+14
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* fixed disassembly of -$8000, it was showing up as -$0 smf-2009-03-081-3/+3
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* Merged memory maps. Aaron Giles2009-03-081-35/+17
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* Fixed Analog settings so Digital and Autocenter Speeds are applied properly ↵ Derrick Renaud2009-03-081-32/+30
| | | | | in real time. Fixed Digital Speed = 0 so it increments in single steps per button press.
* Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the wrong ↵ Aaron Giles2009-03-074-4/+5
| | | | order.
* Converted PowerPC SET_INFOs to direct calls. Aaron Giles2009-03-0710-113/+96
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* 03006: blocken: Color / Missing gfx [Phil Bennett] Phil Bennett2009-03-071-1/+1
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* Updated minor information about v1.02 for Pacman Galaga 20 year reunion & ↵ Brian Troha2009-03-072-2/+1
| | | | removed old line in ESD16.c about 1999 Head Panic needing the SMT roms dumped
* Small specific modifications for Counter Steer. [Angelo Salese] Angelo Salese2009-03-071-5/+115
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* tms57002: Add two missing instructions and hack up the coef update. Olivier Galibert2009-03-072-1/+5
| | | | | | | | | The real way coefficient updates are handled is a little too complex for now, but the hack throttles the update speed to the real rate given the way konami uses it (once per sync). It's near impossible to use it in a different way anyway. Fixes mantis 2941 (at least for puzldama) and maybe 2953 (needs to find the roms and test).
* Added an extra note to a port, not worth mentioning. Angelo Salese2009-03-071-1/+3
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* Fixed sound regression in Tryout and removed deprecat.h dependancy [Angelo ↵ Angelo Salese2009-03-071-5/+4
| | | | | | | | Salese] ========================================================================== BGM / SFXs sounds very weird, maybe this needs a filter like Zero Target?
* Fixed unwanted typo. Angelo Salese2009-03-071-1/+1
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* Fixed a sprite bug when flip y flag is used and cleaned-up the whole routine ↵ Angelo Salese2009-03-071-41/+41
| | | | in Zero Target. [Angelo Salese]
* added the citalian sets + proper gfx decode for them to igspoker, they don't ↵ davidhay2009-03-072-3/+66
| | | | work.
* Added service1 button tested in Dynamite Bomber (but doesn't work in game) ↵ Pierpaolo Prazzoli2009-03-071-3/+5
| | | | and fixed little sprites priority problems in limenko.c
* simple fix for uninitialised variable warning, msvc doesn't cope well with ↵ smf-2009-03-071-1/+1
| | | | spaghetti code.
* Added function calls to replace the MIPS3 DRC's various CPU_SET_INFO Aaron Giles2009-03-0710-169/+146
| | | | | | | bits. Fixed DCS2 speedup handler so it doesn't get lost during a memory remap.
* 02057: buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title ↵ Aaron Giles2009-03-071-0/+2
| | | | Screen + in game (using -AFS)
* 03001: "Working clones" display problem Aaron Giles2009-03-071-10/+12
| | | | Also tweaked the "not working" message.
* Preliminary proper roz effects hooked up for Zero Target [Olivier Galibert, ↵ Angelo Salese2009-03-061-27/+54
| | | | Angelo Salese]
* New WORKING game: Pierpaolo Prazzoli2009-03-064-0/+339
| | | Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]
* Add locations to rom names for Mazer Blazer (and alt) roms. Add NO_DUMP ↵ Jonathan Gevaryahu2009-03-061-30/+47
| | | | entries for undumped voice roms, video prom, and pal.
* after a quick comparison it looks like the original sound rom should be ↵ davidhay2009-03-061-5/+6
| | | | correct for this.
* added new graphic roms to the 1999 head panic set davidhay2009-03-063-14/+126
| | | | | | | | note, this version is clearly a different PCB, it uses the older style sprites (which are actually just bootleg tumble pop sprites..) the sound rom on the PCB is bad. also added sprite flicker flag, based on tumble pop etc.
* Fixed sprite positioning bug in Zero Target [Angelo Salese] Angelo Salese2009-03-051-4/+8
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* Fixed a paletteram entry bug in GP World [Angelo Salese] Angelo Salese2009-03-051-5/+5
| | | | | =============================================================================== Wasn't this game supposed to surpass the "Warming Up screen"?
* Forgot we'd relaxed clone naming restrictions... Phil Bennett2009-03-052-3/+3
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* New clones added Phil Bennett2009-03-052-23/+52
| | | | ---------------- Gals Panic S2 (Asia) [Andy Henderson]
* Fix build break.mame0129u6 Aaron Giles2009-03-051-4/+4
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* Cleanups and version bump. Aaron Giles2009-03-0543-175/+175
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* sfbonus version cleanups part 1. davidhay2009-03-051-203/+300
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