| Commit message (Collapse) | Author | Age | Files | Lines |
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match the behaviour of Chelnov (world) pcb
[Corrado Tomaselli]
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Sent: Saturday, November 01, 2008 4:14 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Toaplan2 save state fix
Hi mamedev,
I realized after sending my toaplan2 save state patch that I had
ignored the implications of memory_set_bankptr (grrr). This followup
patch fixes the most significant case of that, I'll fix up the
remaining ones later. Alternately, you can drop the patches for now
and I'll resubmit them later.
~aa
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Sent: Saturday, November 01, 2008 11:29 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] State save support for toaplan2
Hi mamedev,
Attached is a small patch to add a toaplan2.h include file and save
state support for the driver. A number of variables changed from int
to specific sizes to support this, and I also fixed a harmless typo in
the mem_mask size.
~aa
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Sent: Sunday, October 26, 2008 3:01 PM
To: submit@mamedev.org
Subject: expro02
Hi folk!
Another work in expro02 drive:
- Fixed dips in all galsnew sets and fantasia.
- Added dips location.
- A little drive clean up.
Bye Sonikos
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adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers. asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.
[Atari Ace]
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There's an issue with the debugger handling of the 6502 instructions as
there's a mismatch between the core and what the debugger shows.
The changes are detailed in the spreadsheets that I've attached that
compares the core to the dasm.
Attachments:
m6502fix.zip contains the diff file
6502 debugger disassembly changes.zip contains an excel spreadsheet
(in both xls and xml formats) detailing the reasons/changes.
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(again, no impact on MAME)
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* bbusters.diff:
- Fixed service mode issues enabling extra RAM that was previously unmapped.
- Properly implemented all sound communications.
- Fixed ID 00387. (there are no sound issues, the bug in my opinion is no more valid)
* nmk16.diff
- Fixed ID 00224. (PCB behaviour verified by Corrado Tomaselli)
* renegade.diff
- Fixed ID 01679. (old code was an hack, cpu_getiloops is more acceptable)
* suprnova.diff
- Fixed ID 02042. (no other games are broken)
* twin16.diff
- Cleaned up a bit code to make it more readable.
- Reorganized CPUs order in all games. (main, sub, audio)
- Fixed ID 02268. (guesswork, a PCB is needed to understand how priorities work)
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flags GAME_NOT_WORKING to IMPERFECT_GRAPHICS / IMPERFECT_SOUND
and removed an unnecessary hack from the driver.Probably one of Arbee's SCSP changes fixed it.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Virtual Mahjong 2 - My Fair Lady
(i.e. Do not credit me on this)
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Use pre-defined crystals. Added with notes to xtal.h.
Added missing layout file.
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* Copy of driver file put on ftp
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* Quotes from the documentation added to the source as well
* Started DS5002FP integration
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- Reworked inputs to allow 6 players through a selector.
- Hooked all lamps (even the ball simulator array).
- Added a internal layout and support for external artwork.
- Extended the hardware to support Buena Suerte '94.
- Cleaned up the driver.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Buena Suerte '94 [Grull Osgo, Roberto Fresca]
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Enjoy the various notes ! ;)
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Hello, with this patch finally cvs2gd stops looping forever. However with
no 3d emulation nothing is shown on the screen.
Then i have implemented the naomi RTC and there are a few verbose messages
about transfers not implemented yet.
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the MAME site.
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Changed drivers:
src\mame\drivers\neodrvr.c
src\mame\machine\neoboot.c
. Updated NeoGeo game pcb infos
. Renamed p's in kof2000n to correct chip label
. Renamed v's in mahretsu to correct chip label, readded 128k m1 from Mame 0.34b6 / s1 from older dump
. breakrev: Renamed c's to correct chip label, added correct c5/c6
. Marked mslug3h MVS AND AES VERSION
. Marked mslug4 2nd revision, added mslug4 1st revision missing set comment
. Marked trally MVS AND AES VERSION
. Marked ncombath MVS AND AES VERSION
. Marked sengoku MVS VERSION
. Marked superspy MVS AND AES VERSION
. Marked mutnat MVS AND AES VERSION
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* Partially implemented move, asr4, and mpy ops.
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test now display properly.
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* improved prefetch timing calculation
* prefetch timing now also used by V20 and V33
* moved some static variables into cpu context
* nec_reset now explicitly clears context variables
* all cpus now share nec_execute
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(not yet working)
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- Turned off network IRQ. Game now boots without "network error"
- Hooked up palette RAM
- Improved text layer emulation (flip bits still missing)
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Would whoever checked this in double-check my change? I believe I got the intent of the code (which is not how it was written ;-) but I could be wrong.
--This line, and those belo
M disc_flt.c
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* The whole startup cycle now works. No more timeouts and erratic behavior.
* lohtb2 will however not display the "Warning" screen due to a priority issue. With color/attribute of 0x80 in videoram at 0xd0000 and 0xd8000, videoram at 0xd80000 will be displayed. Some tilemap guru has to look into this.
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* currently only for V30
* necessary to get lohtb2 working - somebody virtually counted cycles here
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Added optimized custom mixer to Donkey Kong.
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* Macros used as functions should look like functions
* Preparation for opcode prefetch timing
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Credit Jim (or however he wants his name listed ;-)
Also specifies the difference between the two Ghox sets (in toaplan2.c). One set is 8-way joystick controls and the parent is a spinner with forward/backward single axis control
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